Tuesday 4 May 2021

Poorly-Drawn Sea-Horse

Yes, the creature's left arm came out pretty poorly, but this was only a doodle after all! 

The poorly-drawn sea-horse is a hippocephalic proto-humanoid creature inhabiting the epipelagic to mesopelagic zones of the world's seas. Although intelligent, and generally good-willed, they are not tool-users. Both their environment and a lack of fine manipulative appendages has limited them in this regard.

Poorly-drawn sea-horses are sometimes seen cavorting around ships in the same way that dolphins and porpoises do. This is a good omen, and all aboard the ship gain an effective +1 bonus to their Luck for the duration of the voyage.

These poorly-drawn creatures speak the language of horses. They understand the speech of whales, and sometimes (1 in 7 chance) the languages of sailors passing through their seas. They know many secrets of the currents and tides, and of the shallower parts of the ocean. They know where islands might be found, and they know where ships lay wrecked, if those wrecks are not too deep.

Fully 1 in 7 poorly-drawn sea-horse is an accomplished magician, and knows 1d5 of the following spells (determined randomly):


1. Animal summoning

2. Breathe life

3. Detect magic

4. Dispel magic

5. Forget

6. Invisibility

7. Lightning bolt

8. Water breathing

Poorly-drawn sea-horse magicians cast spells with a +1d8 bonus.

Poorly-drawn sea-horse: Init +1; Atk ram +2 melee (1d5) or bite +0 melee (1d6); AC 12; HD 2d8; MV 10' or swim 60’; Act 1d20; SP amphibious, lucky omen; SV Fort +2, Ref +3, Will +1; AL N.

Poorly-drawn sea-horse magician: Init +3; Atk ram +3 melee (1d5) or bite +1 melee (1d6) or spell; AC 14; HD 4d8; MV 10' or swim 60’; Act 2d20; SP amphibious, lucky omen, spellcasting; SV Fort +3, Ref +4, Will +5; AL N.


4 comments:

  1. Did you just draw this and decide to give it stats, or did you design stats and then decide it needed art? I like it.

    I do have an unrelated question though: I've seen a few of your posts on running non-DCC adventures with DCC, and I was curious if you had posts or discussions on non-DCC adventures that feel and would work well as DCC adventures. I just recently picked up Xanadu and The Temple of the Blood Moth from DTRPG, and as I was reading Xanadu I thought "this is the most DCC adventure I've read that uses OSE" and I thought it'd be interesting to hear what other adventures you thought the same thing about.

    That out of the way, this is a great blog. I don't intend to play much DCC but I love the aesthetics and literary influences of it and I fully expect to use bits and pieces of it in my own games. In fact, I took advantage of the phenomenal deal at Goodman Games so my copy of the rule book just came in today and I've been going over it.

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    Replies
    1. I was just doodling, and then I decided to give the doodle stats.

      The question about other adventures (OSR or otherwise) is a good one, and I will try to craft an adequate answer. The short answer is: Everything should be converted to DCC, but some conversions take more work than others! lol

      Thank you for the kind words. I recommend that you do give the game a try. It is a lot more fun than even that glorious rulebook makes apparent!

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    2. Ah, thank you! I'm excited to try out the funnel for sure, trying to rope a friend or two in. Even been thinking it might be the way to handle doing a game based on slasher movies, which is a genre I've pondered how to run a game of for a while.

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    3. There is an adventure called The Ghoul Prince that might be worth looking at.

      https://dcctreasures.blogspot.com/2018/05/the-ghoul-prince.html

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