Thursday, 4 March 2021
Saturday, 27 February 2021
Friday, 26 February 2021
Anyone caught in such a rain must succeed in a DC 10 Fort save each round or take 1d3 damage from the pummelling of tiny, water-shrouded corpses. The rain lasts 1d6 turns, so anyone not able to find shelter will surely perish.
But the worst is yet to come!
Tiny dead monsters seep into the water supply over a 1d30 mile radius. Anyone (and anything) consuming water in this area over the next 1d7 days begins to change....
Roll 1d20, modified by Luck:
0 or Less: The body shrivels, permanently losing 1d8 points of Strength, Agility, and Stamina.
1: The brain swells painfully, but unfortunately not helpfully. Take a permanent loss of 1d3 Intelligence and Personality.
2-3: Pull out your Mutant Crawl Classics book and roll up a Defect.
4-5: Pull out your Dungeon Crawl Classics book and roll up a Greater Corruption.
6-8: Pull out your Dungeon Crawl Classics book and roll up a Major Corruption.
9-12: Pull out your Dungeon Crawl Classics book and roll up a Minor Corruption.
13-16: You are miraculously unscathed!
17-18: Gain 1d3 points to a random attribute.
19: Pull out your Mutant Crawl Classics book and roll up a Physical Mutation.
20: Pull out your Mutant Crawl Classics book and roll up a Mental Mutation.
21: Pull out your Mutant Crawl Classics book and roll up a Physical Mutation.
22: Pull out your Mutant Crawl Classics book and roll up a Mega Mutation (equal chance of it being Physical or Mental).
23 or More: A paragon! All of your attributes are raised to 18, you gain a permanent 1d12 hit points, and you gain a permanent +2 bonus to all saves!
Minor creatures (insects, birds, etc.) undergo only minor cosmetic changes unless the judge rules otherwise. This is a great opportunity to introduce new (and sometimes tragic) monsters to a previously-explored area! Or bring some DCC monsters into MCC! Or MCC monsters into DCC! Go wild!
When creatures who have been changed by consuming the tiny dead monsters die, their bodies evaporate after one hour, eventually forming together into clouds that allow the next rain of tiny monsters to fall, millenia hence!
Who can say what the flaming head wants? All that we know for sure is that Robert keeps missing it...perhaps Robert's head goes wandering at night?
Thursday, 25 February 2021
Huge Croco-Tiger: Init +4; Atk claw +2 melee (1d4+3) or bite +5 melee (1d8+3); AC 15; HD 5d8+10; MV 40’ or swim 50'; Act 2d20; SP can use an Action Die to charge up to 80' (+4 bonus to bite attack and damage, -4 penalty to AC until next action); SV Fort +4, Ref +2, Will +1; AL N.