Having already converted the demons from the original Monster Manual, I was required to consider how devils should be differentiated from demons in this conversion. I decided to retain the lawful nature of devils, although I otherwise treated them as demons. As before, some deviation from the strict order of presentation is required to allow for invoke patron results, with the archdevils being sone first (one per post), and then the other devils.
I used Asmodeus in a game once when I was in high school, shortly after reading Lord Foul’s Bane. I wanted to recreate the temptation scene from the novel, but flubbed it badly. When the devil comes to call on you out of the blue, no one in their right mind is even remotely tempted. The DCC way, which offers power but makes reaching for it the player’s job, offers greater incentives in my opinion. Certainly I have seen more PCs accept fool’s bargains – nay, seek them out! – in this system than in my AD&D days….having grown as a judge may account for some of that, but not all.
Asmodeus (Archdevil
and King of the Shedim): Init +14; Atk ruby rod +25 melee (1d10+6) or ray or
gaze or spell; AC 27; HD 25d12 (199 hp); MV 30’ or fly 60’; Act 2d20; SP demon
traits, rays, gaze, fulfill wish, spells; SV Fort +14, Ref +13, Will +17; AL L.
Spells (+20 to spell check): Charm person, control ice, control fire, darkness, demon summoning, detect invisible, detect magic, dispel magic, invisibility, magic missile, paralysis, phantasm, ray of enfeeblement, scare, and scorching ray.
Devil traits: Telepathy, immunities (weapons of less than +5 enchantment or natural attacks from creatures of 12 HD or less, fire, cold, electricity, gas, acid), projection (teleport at will to any location, as long as not bound or otherwise summoned; can project astrally and ethereally), crit range 15-20.
The arch-fiend Asmodeus is the Overlord of all the dukes of Hell and the King of the Shedim, demons who are worshipped as gods by the unwary. His cunning and strength are legendary, as is his ruthlessness and charm. He rules from a mighty iron palace rests upon the floor of the lowest rift in Hell, served by pit fiends and other devils at all times. Once per year he commands the other archdevils to attend his court and pay homage, and woe to the mortal who disturbs Asmodeus at such a time.Thirteen feet tall, Asmodeus is handsome and charming, so long as he does not forget himself and fly into a rage. His gaze can cast charm person, scare, or slow without any additional action, once per round, without using an action die (+20 to spell check). He wields a giant-sized ruby rod with an opaline tip which can shoot forth a cone of frost (30’ base), a line of acid, or a bolt of lightning on command (all effects are 120’ long, and do 4d12 damage with a DC 24 Reflex save for half). Asmodeus may grant the wishes of mortal creatures, but it delights his evil genius to keep to the letter of the wish while twisting the intent to create sorrow and strife. In any event, such a wish is not granted for free, and at the very least the mortal must sell their soul to the archfiend, with a very specific date by which it must be delivered.
Bonding with Asmodeus is a matter of hammering out a contract which must be signed in blood. Such a contract is never in the best interests of the mortal caster, although they may be granted an exceedingly long life so long as they continue to act in the interest of the Overlord of Hell, obey him in all things, and do not themselves become so proud as to forget their place.
Invoke Patron check results:
12-13 The barest hint of Asmodeus’ vast charisma surrounds the caster like an aura. Anything seeking to target the caster with a hostile spell or attack must succeed in a DC 13 Will save or lose their action. This condition lasts 13 rounds.
14-17 A faint reek of sulfur emanates from the caster as Asmodeus offers them infernal protection. For the next 13 minutes, the caster gains a +3 bonus to AC and all saves.
18-19 The caster gains a +3 bonus to AC and all saves. In addition, anything seeking to target the caster with a hostile spell or attack against the caster must succeed in a DC 13 Will save or lose their action. These benefits last for 13 turns, during which the caster smell strongly of brimstone.
20-23 Asmodeus sends an imp to aid the caster, which remains loyal for 13 days. If the caster does not already have a familiar, the caster may bond with the imp to extend the connection indefinitely. In this case, the caster need not know or cast the find familiar spell. The imp uses its own statistics (as per the upcoming imp conversion), but is otherwise treated as a demonic familiar. The caster can have no other familiar while the imp lives, and permanently loses twice the imp’s hit points and suffers a -5 spell check penalty until the next full moon should the imp die, just as if find familiar had been cast.
24-27 An erinyes devil immediately appears. Sent by Asmodeus, it serves the caster faithfully for 13 weeks, or until Asmodeus withdraws his favor due to some ill-advised action on the caster’s part. If Asmodeus withdraws his favor, the erinyes seeks to bring the caster to Hell in order to face the archfiend’s justice. So long as the devil serves the caster, the caster is considered unholy to any cleric or religion which considered devils unholy. The caster may dismiss the devil prematurely, but there is a 5% chance that this merely releases the creature onto the caster’s own plane, where it may use the remaining time to perform evil deeds in Asmodeus’ name.
28-29 A barbed devil immediately appears. Sent by Asmodeus, it serves the caster faithfully for 13 months, or until Asmodeus withdraws his favor due to some ill-advised action on the caster’s part. If Asmodeus withdraws his favor, the barbed devil seeks to bring the caster to Hell in order to face the archfiend’s justice. So long as the devil serves the caster, the caster is considered unholy to any cleric or religion which considered devils unholy. The caster may dismiss the devil prematurely, but there is a 10% chance that this merely releases the creature onto the caster’s own plane, where it may use the remaining time to perform evil deeds in Asmodeus’ name.
30-31 A horned devil immediately appears. Sent by Asmodeus, it serves the caster faithfully for 13 years, or until Asmodeus withdraws his favor due to some ill-advised action on the caster’s part. If Asmodeus withdraws his favor, the devil seeks to destroy the caster and then spend the rest of its time on the caster’s plane performing evil deeds in Asmodeus’ name. So long as the devil serves the caster, the caster is considered unholy to any cleric or religion which considered devils unholy. The caster may dismiss the devil prematurely, but there is a 40% chance that this merely releases the creature onto the caster’s own plane until the 13 years are completed.
32+ A pit fiend immediately appears. Sent by Asmodeus, it serves the caster for 13 years, or until Asmodeus withdraws his favor due to some ill-advised action on the caster’s part. If Asmodeus withdraws his favor, the devil seeks to destroy the caster and then spend the rest of its time on the caster’s plane performing evil deeds in Asmodeus’ name. So long as the devil serves the caster, the caster is considered unholy to any cleric or religion which considered devils unholy. Such a potent devil has its own interests and desires, and will seek to bend the caster to its service at every opportunity. Worse, once the initial incident which provoked the caster to invoke Asmodeus is resolved (as determined by the judge), the pit fiend is free to negotiate recompense of its own for each additional favor the caster requests of it.
The caster may dismiss the devil prematurely, but there is a 90% chance that this merely releases the creature onto the caster’s own plane until the 13 years are completed.