Saturday 25 July 2020


As mentioned on Spellburn, AlbaCon charity focused RPG convention is taking place the 3rd and 4th of October.

At the moment, I am scheduled to run three games for the convention. Be aware that times are in the Western European Time Zone, as the virtual convention is hosted in Scotland.

I may also be involved in a seminar on creating RPG adventures - more on this as it unfolds.

The three events I will be running are:

Dungeon Crawl Classics – Fire in the Mountain
Saturday October 3rd at 10:00 - 14:00

Dungeon Crawl Classics – Silent Nightfall
Saturday October 3rd at 15:00 - 19:00

Dungeon Crawl Classics – The Imperishable Sorceress
Sunday October 4th at 15:00 - 19:00

Event booking opens 21 August 2020.

Monday 20 July 2020

Raven Wolf

Based on an illustration by Carl McIntyre. Used with permission.

Raven Wolf: Init +2; Atk beak +5 melee (1d6+2) or claw +3 melee (1d4+2); AC 13; HD 3d8+3; MV 45'; Act 2d20; SP track, leap, pack tactics, resistant to cold; SV Fort +2, Ref +3; Will +0; AL N.

The Raven Wolves of the cold north are huge creatures, the size of a pony, which combine the features of a raven and a great black wolf. They are intelligent for animals, although not as intelligent as most humanoids, and can be domesticated to some degree. Even giant Raven Wolf handlers know that the creatures can turn on them if hungry, frightened, or bored.

A Raven Wolf is a keen tracker, able to follow most creatures with a 5 in 6 chance of success (which may be reduced by precautions taken, the passage of time, or weather that obliterates tracks and scent). They are able to use an Action Die to leap up to 40’ in any direction, gaining two claw attacks using 1d16 each, as though charging. Regardless of success, a Raven Wolf can still use its other Action Die to stab with its beak.

When working together, Raven  Wolves can forgo their individual attacks to confuse prey. For every Raven Wolf that threatens, but does not use its Action Dice, each other Raven Wolf in the pack gains a +1 bonus to AC for each Action Die not used (to a maximum of +6). This bonus lasts until the Raven Wolves’ next initiative.

Finally, dwelling in the cold boreal wastes, Raven Wolves gain a +1d bonus on the dice chain to any save made against cold-based effects, and reduce damage from cold by 2 points per die.