Cross-posted from the Goodman Games Forums
Giant mutated turkey: Init +4; Atk bite +3 melee (1d6+2) or kick +1 melee (dmg 1d8+3); AC 10; HD 5d8; MV 30’ or fly 5’; Act 2d20; SP gobble, spew stuffing, induce lethargy; SV Fort +3, Ref +2, Will +5; AL N.
The giant mutated turkey is as tall as a man, with powerful drumsticks armed with sharp claws. It is capable of limited flight despite being plucked and overweight. Each round it can make one of three special attacks as a free action:
Gobble: The giant mutated turkey can gobble, creating a sonic attack that does 1d3 damage to all within 15'.
Spew stuffing: The giant mutated turkey spews a stream of stuffing in a 30' line at a single target (+4 to hit, 1d3 damage, and the target must make a DC 10 Will save or spend its next action either cleaning the stuff off or eating it, according to how the target views stuffing). A character who knows the spell consult spirit can make use of this stuffing to contact a sage that it contains, whose areas of knowledge are cooking (especially deep frying and roasting), spice racks, and American holidays. Admittedly, these areas of knowledge are rather useless in most campaign milieus.
Induce lethargy: Every creature within 30' of the giant mutated turkey must make a DC 10 Fort save or its initiative count goes down by 2. Any creature that bites the turkey automatically suffers this effect with no save. A creature whose initiative count is reduced below 0 by this effect may still participate in the combat, but must first loosen its belt a notch and look for a couch to lay down upon.
Primordial cranberry jelly: Init +0; Atk pseudopod +5 melee (2d3); AC 8; HD 8d10; MV 5’; Act 1d20; SP 15' reach, cranberries; SV Fort +8, Ref -4, Will +0; AL N.
The primordial cranberry jelly (in some areas, known as a "sauce") is often shaped exactly like a can, down to the ridges of the can's surface. It lashes out with a single pseudopod, but it has a 15' reach with this attack. Not all primordial cranberry jellies have whole cranberries within them, but those which do (about 25%-50%, depending upon the region you are in) can shoot them up to 60 feet as a ranged attack with a +6 bonus to hit causing 2d5 damage, once every 4 rounds.
The primordial cranberry jelly is not often considered a very dangerous monster - most adventurers can quickly get out of the range of the average specimen - but it is known to herald, in roughly one month's time, a truly horrendous beast: petrified fruitcake from the dawn of time!
Use 'em in an adventure if you can!