The baccae (singular and plural) are fey
who represent the nature of wine, both good and bad. They represent liberation from inhibitions, love
of song and poetry, good cheer, licentiousness, poor judgement, and primal
fury. They are attracted to bards,
poets, musicians, and other creative types, sometimes spurring them on to
greater creativity, and other times dragging them down into carnality,
addiction, and even suicide. Most
of the time, baccae appear predominantly as scantily-clad human(oid) females of
startling beauty, very often at the first blush of womanhood. However, when threatened or angered, their
great age shows through, as though it had been concealed by layers of
now-peeling cosmetics. Their fingernails
become claws and their teeth are revealed to be uncommonly long and sharp. A baccae can switch between these aspects at will.
In her more attractive aspect, a baccae
can charm humanoids who meet her gaze as a charm
person spell with a +8 bonus to the spell check and no chance of loss or mishap. This requires an Action Die. If the target is male, the baccae seek to entice
him into temporary carnal pleasures, to drink, and to song. If the target is female, the baccae seek to
entice her to giving up her old life, and to join the baccae for all time. Any female humanoid who spends a full nine
months with the baccae becomes one herself, and cannot be restored by any magic
short of divine intervention.
In their feral aspect, baccae can enter
or exit a frenzy at will, gaining a +4 bonus to initiative, attack rolls, and damage. They have a –4 penalty to AC while frenzied,
plus 1 round thereafter. Any allied
creatures within 30 feet of one or more frenzied baccae must make a Will save (DC 20) or become frenzied themselves (gaining the same
bonuses and penalties as the baccae).
Baccae automatically ignore this save – if one in a group becomes
frenzied, they all become frenzied.
Baccae can turn in a moment from immodest
revellers to a savage, bloodthirsty mob.
It can be difficult to determine what will cause this change beforehand,
although most agree that saying “No” is a common trigger, causing baccae to
turn feral about 25% of the time.
Any being of a mortal race that spends
an hour in the company of one or more baccae during one of their revels gains a
permanent +1d bonus to skill checks related to playing musical instruments, singing, or acting. If that being spends another four hours
with the baccae, he can gain a +4 bonus to these skill checks that lasts 24
hours. However, thereafter he must
succeed in a DC 20 Will save or become depressed, taking a –2 penalty to
all attack rolls, saves, and ability and skill checks until he can again spend
at least 1 hour in the company of the baccae or until 1 month has passed
(whichever comes first). If the month
ends first, the being must make a DC 15 Will save to throw
off this depression or else commit suicide.
Like many fey, baccae are easily injured by iron, and will not willingly touch anything made of iron or steel. Iron and steel weapons do +1d damage when used against baccae. Other weapons, however, do -1d on the dice chain when used against the baccae.
A typical group of baccae will be 1d6+2 members, but a group may be 6d6 or more.
Baccae: Init +0 (+4); Atk by weapon +0 (+4) melee (1d4 or 1d4+4) or bite +0 (+4) melee (1d4 or 1d4+4); AC 15 (11); HD 3d8+3; MV 30'; Act 1d20; SP charming gaze, frenzy, iron vulnerability, damage reduction from non-iron weapons, low-light vision, addictive, inspiration; SV Fort +4, Ref +6, Will +0.
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