Friday, 10 August 2012

Patrons & Projects VIII: A Portion of Lavarial

Patron Taint:  Lavarial, Angel of the Temple


For the most part, patron taint is a misnomer where Lavarial is concerned.  Apart from greater dedication to Law, and to Lavarial’s mission of protecting travellers from the creatures of Chaos, very little of what follows can be considered true taint.  Those who have Lavarial as a patron are expected to perform missions for the Temple, and the great Chaos Lords may move against them.  When patron taint is indicated for Lavarial, roll 1d6 on the table below.  When a caster has acquired all six taints at all levels of effect, there is no need to continue rolling any more.  The caster also no longer needs to roll for corruption.

Roll
Result
1
Dedication to Law:  The caster becomes more dedicated to the cause of Law.  When this taint is first acquired, the caster may no longer knowingly associate with Chaotic beings without losing the patronage of Lavarial.  When this taint is rolled a second time, the caster learns to speak in the Lawful alignment tongue if he could not do so already.  When this taint is rolled a third time, the caster can tell if a creature is Chaotic by sight.  The caster is not required to slay all Chaotic creatures, but he must shun their company, or lose the patronage of Lavarial.
2
Mission of the Temple:  The Temple requires the character to fulfil a particular mission.  The first time this result is rolled, the mission is relatively simply, requiring no more than 1d4 days of travel, and mandating the defeat of a foe who is 1-2 levels (or Hit Dice) below the caster.  The second time this is rolled, the mission is more difficult.  It may require 1d4 weeks of travel, and the greatest foe is equal in level (or Hit Dice) to the caster.  If this result is rolled a third time, the mission requires 1d4 months of travel, and the foe has 1d4 more levels (or Hit Dice) than the caster.  Failure at a mission severs the character’s relationship with Lavarial.
3
Temptation of Chaos:  This result indicates that a Power of Chaos offers the character a tempting boon in order to weaken the Temple.  The character may accept the boon only by renouncing Lavarial and ending his relationship with her.  The first time this is rolled, the boon is equivalent to a permanent +1 increase in an ability score or the removal of a minor corruption.  The second time this is rolled, the boon is equivalent to a permanent +2 increase in an ability score or the removal of a major corruption.  The third time this is rolled, the boon is equivalent to a permanent +3 increase in an ability score or the removal of a greater corruption.  The judge should tailor the temptation to match the character.  If the character accepts the boon, his ties to Lavarial are severed.  Worse, there is a 5% chance that the Power of Chaos will not fulfil its end of the deal.
4
Un-dead Adversary:  An un-dead creature seeks to destroy the caster.  The creature need not attack directly right away; it may use its cunning and special abilities to manipulate the situation to its advantage.  When this result is first rolled, the adversary is a minor un-dead creature, generally of 1d3 fewer Hit Dice than the caster has levels.  When this result is rolled a second time, the un-dead creature has Hit Dice equal to the caster’s level.  When this result is rolled a third time, the un-dead creature has 1d4 Hit Dice more than the caster has levels.  The caster need not fear losing Lavarial’s patronage should the un-dead adversary best him, for he will be dead.
5
Beast of Chaos:  A rampaging beast of Chaos arises in the land, and the caster is called upon to slay it.  When this is first rolled, the caster has 1d4 months to slay the creature, and it is 1d3 Hit Dice weaker than the caster’s level.  When this is rolled a second time, the creature has Hit Dice equal to the caster’s level, and the caster has 1d4 weeks to slay the creature.  When this result comes up a third time, the creature has Hit Dice equal to the caster’s level +1d6, and the caster has 1d4 days to slay it.  Failure severs the caster’s relationship with Lavarial.
6
Pilgrimage Through Fallen Lands:  The caster is called upon to lead a pilgrimage through lands tainted by Chaos.  The first time this occurs, the pilgrimage consists of 2d7 persons, and it is a relatively easy adventure taking no more than 2d4 days.  The second time, the pilgrimage consists of 4d7 persons, and it is a moderately difficult adventure, taking up to 2d4 weeks.  The third time, the pilgrimage consists of 7d10 persons, and it is a difficult adventure, taking up to 4d10 weeks.  In each case, the caster must arrive at the chosen destination with at least 75% of his charges safe (round up), or his relationship with Lavarial is severed.

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