Bumble: Init -4; Atk claw +4 melee (1d4 plus grab) or bite +5 melee (1d8); AC 14; HD 6d12; MV 30’; Act 1d24; SP half damage from cold, superior senses, grab, bouncing, critical as Giant; SV Fort +14, Ref -4, Will +5; AL N.
These hairy creatures are reasonably intelligent, ape-like giants who dwell in the far north. Their favorite food is reindeer, although they will eat any meat. Their superior sense of smell, hearing, and sight, allow them to track potential meals with almost supernatural skill. Fortunately, they are unable to swim, and will be stopped by any body of wide, deep water.
If a bumble hits with its claw, it grabs its opponent unless they succeed in an opposed Strength check vs. +8. The victim is then subject to the bumble's bite attack until it can get free.
Bumbles bounce. Their natural elasticity prevents them from taking any lasting damage from falls - or objects falling upon them - although they can be stunned for 1d5 rounds if the bumble fails a Fort save equal to the damage that such an occurrence would otherwise have caused. Creatures falling onto a bumble are also protected from the first 10 dice of falling damage.
Humbled Bumble: There are stories of bumbles who, having had their teeth removed, become tractable because they can no longer hunt sufficiently. A humbled bumble only does 1d3 damage as it gums creatures with its bite. It is far easier for such a bumble to trade services for shelter and food.