Why are you such a misfit? Far from being a nitwit, you quit from being an ordinary elf. Magic is not for you - except the magic of good dental hygiene and a bright smile filled with straight teeth.
Hit points: An elf dentist gains 1d6 hit points at each level.
Weapon training: An elf dentist is trained in the use of tooth extractors, which look a lot like large pliers, as well as other instruments of dentistry. If used as weapons, these do 1d6 damage. Working with these tools, as well as various dental amalgams and braces, has eradicated all sensitivity to iron from these elves. They can use any armor, but the armor check penalty is applied to their attempts at dentistry.
Alignment: Elf dentists are almost always Neutral, happy to provide their services to paladin and bumble alike. Some are Lawful.
Very few are Chaotic, and the dentistry of these elves give children nightmares.
Magic: Elves practice arcane magic, but elf dentists give up all that. They gain no spells.
Infravision: An elf dentist can see in the dark up to 60’.
Immunities: Elf dentists are immune to magical sleep, paralysis, and cavities.
Heightened Senses: Elves are astute and observant. All elf dentists receive a +4 bonus to detect impacted molars, cavities, and damaged teeth.
Luck: Elf dentists apply their starting Luck modifier to rolls for hit points. That modifier does not change as the elf dentist’s Luck score changes.
Languages: At 1st-level, an elf dentist automatically knows Common, the elven racial language, and one other language. An elf dentist knows one additional language for every point of Int modifier. Additional languages are randomly determined as specified in Appendix L, as though they were ordinary elves.
Action dice: An elf dentist’s action dice can be used for attacks or skill checks at any level.
Mighty Deed of Dentistry: Elf dentists earn their keep by working on the teeth of others. They pull fangs, perform root canals, and fill cavities. Prior to any attack roll, or as a skill check, an elf dentist can declare a Mighty Deed of Dentistry. This works much as does a Warrior's Mighty Deed of Arms, but it only extracts teeth or schedules a dental appointment.
The Dental Die does not add to attack or damage, but determines the number of teeth removed with a successful attack...or the number of days to the target's next dental appointment. A Will save (DC equal to Skill Check plus Dental Die result) is required to miss the appointment. For most creatures, every 3 teeth removed reduces bite damage by -1d on the dice chain.
1 - Misfit
2 - Hygienist
3 - Apprenticed Dentist
4 - Dentist
5 - Master Dentist