The
vampire-witch known as Charity Desire lives in a semi-ruined castle, from which
she comes forth in bat form to find mortal lovers to consume. Although she is
particularly active in the autumn, attractive men and women may attract her
attentions year round.
The
vampire-witch has a blatant sexuality that is difficult for mortals to resist.
In general, a DC 15 Will save is needed to avoid feeling attracted (with
modifiers up and down the dice chain depending upon the normal proclivities of
the potential victim), but actually becoming her lover is a matter of choice. A
mortal who has relations with Charity Desire rolls 1d7, modified by Personality
and Luck:
(1 or less): The mortal is transformed into a pumpkin-imp, and caged for Charity’s later use or consumption; (2-3) Charity drains the victim of blood equal to 1d5 temporary Stamina damage, and the mortal must succeed in a DC 15 Will save or automatically return the next night; (4-5) Charity drains the victim of blood equal to 1d3 temporary Stamina damage; (6-8) Charity drains the victim of blood equal to 1 temporary Stamina damage, but the victim also gains 1 point of Luck which must be used before the Stamina damage is healed or it will disappear; (9-10) the mortal gains 1 point of Luck which must be used before the next moonrise or it will disappear; (11-12) Charity is pleased enough to offer 1d3 drops of her own blood to her lover, each of which heals 1d3 HD of damage or conditions if immediately consumed, and her lover also gains 1d3 points of Luck which must be used before the next moonrise or it will disappear; (13+) Charity offers her lover immortality. Unfortunately, while this means immunity from aging, disease, and death from natural causes, the thrall who consumes enough of her blood to gain this boon must also succeed in a DC 20 Will save each time they wish to disobey or work against the vampire-witch, and will take 1d5 damage each round they are exposed to direct sunlight.
(1 or less): The mortal is transformed into a pumpkin-imp, and caged for Charity’s later use or consumption; (2-3) Charity drains the victim of blood equal to 1d5 temporary Stamina damage, and the mortal must succeed in a DC 15 Will save or automatically return the next night; (4-5) Charity drains the victim of blood equal to 1d3 temporary Stamina damage; (6-8) Charity drains the victim of blood equal to 1 temporary Stamina damage, but the victim also gains 1 point of Luck which must be used before the Stamina damage is healed or it will disappear; (9-10) the mortal gains 1 point of Luck which must be used before the next moonrise or it will disappear; (11-12) Charity is pleased enough to offer 1d3 drops of her own blood to her lover, each of which heals 1d3 HD of damage or conditions if immediately consumed, and her lover also gains 1d3 points of Luck which must be used before the next moonrise or it will disappear; (13+) Charity offers her lover immortality. Unfortunately, while this means immunity from aging, disease, and death from natural causes, the thrall who consumes enough of her blood to gain this boon must also succeed in a DC 20 Will save each time they wish to disobey or work against the vampire-witch, and will take 1d5 damage each round they are exposed to direct sunlight.
The
vampire-witch is not herself damaged by sunlight, but she cannot regenerate or
change form within it. Away from the sun, she regenerates 1d3 hp each round,
and can transform herself into the form of a gigantic bat or a fearsome wolf.
As a witch,
Charity Desire can issue a curse as an attack action. The victim receives a DC
16 Will save to resist the curse. See Appendix C in the core rulebook for
suggestions.
If killed
while even one of her pumpkin imps still lives, Charity’s soul flees to the pumpkin
imps’s body, which runs away to restore its power to fight another day. The
pumpkin imp slowly transforms into Charity Desire’s new body over the course of
a year.
Charity Desire, Vampire-Witch: Init +2;
Atk staff +3 melee (1d4+1) or bat’s bite +4 melee (1d6) or wolf’s bite +4 melee
(1d6+2) or curse or spell; AC 15; HD 5d6; hp 11; MV 30’ or fly 40’ or 40’ as
wolf; Act 1d20; SP alternate forms, attraction, take mortal lovers, regenerate
1d3/round, familiar imps, curse, spells (+8 spell check), loss of some powers
in sunlight; SV Fort +5, Ref +5, Will +8; AL C.
Spells (+8 spell check): Charm person, forget, demon summoning, paralysis, and second sight. As with all witches, Charity Desire can make magic
items as if they had the appropriate spells (mix potion, sword magic,
etc.).
Pumpkin Imps
Creations
and familiars of Charity Desire, pumpkin imps stand no more than a foot high. A
former lover who is transformed into a pumpkin imp is caged, becoming subservient
to Charity Desire over the course of 1d3 months. Until it is completely
subservient, a rescued pumpkin imp might be restored by the intervention of
divine magic.
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