Friday, 19 September 2025

Let’s Convert the Monster Manual: Jackal, Jackalwere, Jaguar, Ki-rin, and Kobold

This post is short, but it covers both “J” and “K”. It is short because, where the Cyclopedia of Common Animals didn’t cover an entry, the core rulebook did, with only one exception. If that makes this seem like one giant advertisement for the Cyclopedia of Common Animals, I guess that, in a way, it is. With over 500 statblocks, that book is obviously going to cover a lot of ground,

The Cyclopedia of Common Animals and the Cyclopedia Domestica are supposed to be complimentary works. 

The Cyclopedia Domestica contains information on various domesticated animals in a small zine-sized booklet, suitable for use at the gaming table. It contains most of the animals your PCs are likely to gain from their occupations or own during their adventuring careers, assuming a vaguely Western European setting. If you need quick stats for a goat, or pig, or hen, this book covers you. It includes over a dozen breeds of dogs, info for falcons, and so on.

The Cyclopedia of Common Animals reproduces the information found in the Cyclopedia Domestica, but it adds many more animals, as well as a lot of suggestions for using them. While it is primarily a judge-facing work focused on world-building and adventure design, it is also a godsend if your wizard or elf winds up with animal summoning. Importantly, permission is granted to use up to 20 (!) of these creatures in any product approved to use the Goodman Games DCC compatibility logo. Which means, you don't need to figure out how to stat up a giant gila monster, reindeer, conger eel, or hippopotamus if you don't want to. 

Jackal: See the Cyclopediaof Common Animals.

Jackalwere: The chaos jackal in the Cyclopedia of Common Animals provides options to replace this creature.

Jaguar: See the Cyclopediaof Common Animals.

Ki-rin: Init +6; Atk tail hoof +7 melee (1d4+4) or horn +5 melee (3d6) or spell; AC 25; HD 12d8; MV 60’ or fly 120’; Act 3d20; SP telepathy 240’, 90% magic resistance, planar travel, spellcasting (as 7th level cleric, +10 to spell checks); SV Fort +8, Ref +10, Will +14; AL L.

These unicorn-like creatures dwell amongst the clouds and behind the winds, with their hooves seldom touching the Fields We Know. Although they will sometimes aid good-hearted humanoids if the need to combat evil is great. They can travel the planes at will, and are sometimes encountered wandering the ether or phlogiston. There is a 90% chance of any magic targeting or touched by a ki-rin failing, and this chance is rolled before any applicable saving throws.

The coat of a ki-rin is luminous gold, much as a sunrise on a clear day. Its mane and tail are darker gold. Its horn and hooves are golden pink. Its eyes are violet. The skin of this creature is worth 25,000 gp if it is perfectly intact.

Kobold: See the core rulebook, page 419.

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