Thursday, 24 August 2023

Half-Levels Revisited: An Example

I was asked to provide an example of how this system works. As I am nothing if not obliging, here you are:

Steve gets through the funnel, and his only surviving 0-level PC is an elven barrister. He really wants to play a thief, so he decides to take a half-level in thief. His PC is considered to be 1st level, retains the 0-level elven qualities (good and bad), and gains the bonuses for a half-level thief: a d2 Luck Die, 1d5 on Table II for critical hits, a +1 bonus to Reflex saves, and thief skills at half their listed bonus (rounded down). Although the character is considered to be 1st level, and gains a full 1d6 hp as a thief, they are not yet a 1st level thief, and do not learn Thief’s Cant. The PC can cast spells from scrolls using 1d10.

At 50 XP, Steve chooses to make the PC a full Elf as well. Because an elf never has to take a half-level in Elf, Steve’s PC is a 2 nd level character with ½ level in Thief and 1 level in Elf. As an Elf, the PC gains 1d6 additional hit points, now rolls 1d6 on Table II for crits, can cast spells, and gains a +1 bonus to Fort and Will saves. The +1 bonus for Reflex saves is the same for both classes at this point, so doesn’t change.

At 110 XP, Steve decides to finish off the Thief level. The character is now 3rd level, and a 1st level Thief and a 1 st level Elf. They gain 1d6 hp, their Luck Die increases to 1d3, their Crit Die increases to 1d10 on Table II, and their thief skills gain the full Level 1 bonus. The character also now understands Thief’s Cant.

At 190 XP, Steve is entitled to select (a) a full level as an Elf, (b) a full level as a Thief, or (c) a half-level in another class (such as Warrior). A warrior half-level would grant 1d12 hit points, a 1d2 Deed Die, and better criticals (1d8 on Table III). At 290 XP, Steve could then choose another Elf level, another Thief level, to become a 1st level Warrior (with full Deed Die, extended crit range, and better critical hits), or choose a half-level in yet another class. If he were to choose the Warrior class, the PC would be 5th level overall, and 1st level as an Elf, Thief, and Warrior.

At this point, the character has the following hit dice: 1d4 (0-level), 3d6 (twice as a Thief and once as an elf) and 2d12 (as a Warrior). The character has not gained more than a +1 bonus to each saving throw because they are taking the best option from each class. They don’t have the skills of a 5 th level Elf, Thief, or Warrior, but they have a broad range of abilities to draw from.

Note that the same PC could have become a 5th level Elf, 4th level Thief, or 4th level Warrior at this point had different choices been made.



ADDENDUM

This differs from the Big Damn Heroes method of multi-classing because each system is designed to offer something different.

Half-levels are designed to offer an interesting choice: versatility versus the depth that comes from specialization. Because there is a cost involved, no choice is clearly "the best", but you can end up with interesting ideas for PCs.

Big Damn Heroes is intended as an initial power boost to make PCs work better in a game with fewer players.

There is no reason you cannot use both in the same game: Your Big Damn Heroes dwarven wizard could, for example, pick up a half-level of Thief.

SECOND ADDENDUM

I was asked specifically about action dice. so here goes.

A 5th level Elf has 1d20 + 1d14 action dice, but Steve's character is not a 5th level Elf. A 1st level Thief, Warrior, and Elf all have 1d20 action dice, so Steve's PC also has 1d20 for their action dice. They can use that action die to cast spells, attack, or make a skill check (the benefits of each class carry to all action dice).

By the time Steve has amassed 890 XP, he has used all of the additional XP to increase his Warrior level to 5. The PC is now a 9th level character, a 1st level Thief, a 1st level Elf, and a 5th level Warrior. As a 5th level Warrior, they gain 1d20 + 1d14 action dice. This is better than 1d20, so that's what they get. They most emphatically do not get a 1d20 for being a Thief, a 1d20 as an Elf, and 1d20 + 1d14 as a Warrior. These are not cumulative. Multi-classing does not turn you into the Flash.





No comments:

Post a Comment