Neither Giant Striders nor Gibberlings required much on the part of this author in terms of conversion. I made Gibberlings slightly less dangerous individually, although they could still overwhelm a mid- to high-level party by sheer numbers. Giant Striders are a fairly straight conversion, although I noted that they are featherless as well as flightless, and therefore perhaps not birds at all.
Giant Strider
Giant Strider: Init +3; Atk Kick +1 melee (1d6) or bite
+0 melee (1d3) or fireball; AC 16; HD 2d8; MV 40’; Act 1d20; SP Immune to fire,
fireball attack, fire-based healing, immune to fear, cold vulnerability (x2
damage), poisoned by water; SV Fort +2; Ref +3; Will +0; AL N.
Giant striders derive sustenance from warmth, and are most at home in desert and volcanic regions. Intense heat, including magical fire-based attacks, can actually heal them at the rate of 1d3 hp per die of normal damage. As a result, giant striders are often found wading in lava-beds or standing in the flames of a forest fire.
In addition to their vulnerability to cold-based attacks, water is poisonous to them (if consumed; Fort DC 10 or die), and even cold water thrown over their bodies forced a DC 10 Fort save to avoid 1d3 damage.
These creatures are used as steeds by the firenewts.
Gibberling
Gibberling: Init +2; Atk Short sword +0 melee (1d6);
AC 10; HD 1d4; MV 20’; Ac t 1d20; SP Gibbering; SV Fort +1; Ref +1; Will +5; AL
C.
Gibberlings attack in great numbers, uttering ghastly howls and insane chattering noises which force NPCs to make morale checks each round, although PCs are not affected. Gibberlings themselves tend to fight to the death, relying on sheer weight of numbers to defeat whatever creatures dare to venture into their territory.
Subterranean gibberlings have 60’ infravision, loathe bright light, and are particularly afraid of fire.
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