The Hypercube of Myt
How It Works
The
Hypercube of Myt is a DCC RPG Tournament adventure. Up to 8 players can
participate at a time, with each player having only a single level-0 PC. As
each PC dies, the controlling player taps out of the game, and a new player
rotates into the game with a brand new PC. Players eliminated from play may
re-enter the game with a new PC when another seat opens up at the table.
The
tournament will be played for a pre-designated amount of time (11 am to 5 pm). The
tournament adventure is scored by ranking individual PCs by largest number of
encounters survived. Players are scored in the tournament as follows: For each
encounter survived (an encounter being defined as any time in which initiative
is rolled to begin a combat), the player’s character sheet is stamped once with the “I
Survived!” stamp. When a PC dies, likewise that player’s character sheet is stamped with the “Dead” stamp.
Please
hang onto their character sheets for later event scoring. If you must leave
before 5 pm, please clearly indicate your name, email address, and/or phone
number on your sheet. At the end of the event, the players with character sheets
that show the most encounters survived stamps will be ranked, and the top three
numerical survival totals will be awarded 1st, 2nd, and 3rd place respectively.
Any ties will be settled by a d20 dice-off between the tying players.
Adventure Background
Your
characters are peasants living in a medium-sized village. Thousands of years in
the past, this area was a small portion of a vast empire — the Kingdom of Morr.
Unknown to all but the most-learned, the PC’s village now occupies land that
was once the estate of Morr’s grand vizier, the chaotic mage Mytus the Mad. Where
once the Keep of Myt stood on a small rocky peninsula jutting out into the sea,
the now-nameless inland sea has retreated to such a degree that the ruins are
positioned inland in a grassy field just north of the village.
All
that remains of the keep are a few scattered and half-buried stones and the
vine-covered Hypercube of Myt.
The
Cube is said by some to be the Mad One’s impregnable treasure vault, and by
others still, his tomb. There are two circular doors positioned on opposite
sides of the Cube — the southern portal being an entrance, and the northern
portal apparently an exit. The northern door cannot be opened by any means. The
southern door may be opened freely on only one day of the year — the vernal
equinox — at which time it admits any who would enter.
Millennia
of failed attempts to move, damage, or otherwise violate the Cube have reduced
it to a local curiosity and the customary site of an annual Springtime fair.
The peasants of your village even conduct ale-fueled contests of virility and
strength to determine if any are brave (or witless) enough to enter the Cube. The
characters in this tournament are those brave (or witless) souls!
HAVE FUN & BEST OF LUCK!
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