Sunday, 16 March 2025

Brain Spiders

Brain Spider: Init +2; Atk bite (venom); AC 8; HD 1 hp; MV 10’ or climb 10’; Act 1d14; SP venom (Fort DC 12, 1 Personality on a success, 1d3 Personality on a failure), daze (30’ range, DC 5 Will to act); SV Fort -10; Ref +2; Will +2; AL C.

Brain Spider Swarm: Init +2; Atk swarming bite +1 melee (1 plus venom); AC 9; HD 4d8; MV 10’ or climb 10'; Act special; SP bite all targets within 20’ x 20’ space, half damage from non-area attacks, venom (Fort DC 15, 1d3 Personality on a success, 1d6 Personality on a failure); daze (30’ range, DC 10 Will to act); SV Fort +0, Ref +10, Will -2; AL N.

Monstrous Brain Spider: Init +2; Atk bite +0 melee (1d3 plus venom); AC 12; HD 1d3; MV 20’ or climb 20’; Act 1d20; SP venom (Fort DC 12, 1d3 Personality on a success, 1d6 Personality on a failure), attraction (50’ range, DC 10 Will or move toward spider and lose all actions); SV Fort -4; Ref +3; Will +2; AL C.

Giant Brain Spider: Init +3; Atk +4 melee (1d6 plus venom); AC 14; HD 2d8; MV 30’ or climb 30’; Act 1d20; SP venom (Fort DC 20, 1d4 Personality on a success, 3d4 Personality on a failure), attraction (100’ range, DC 15 Will or move toward spider and lose all actions); SV Fort +3; Ref +3; Will +6; AL C.

Brain spiders are intelligent creatures which are capable of working together in swarms. A normal-sized brain spider is only about the size of a human hand. Singularly or in swarms, they emanate a psychic field that dazes other (non-brain spider) creatures in their vicinity, and makes it difficult for those creatures to act. Brain spiders can choose not to daze creatures, but need not use an action die to turn this power on or off. Their venom affects the victim’s Personality, eventually rendering them catatonic and helpless.

Monstrous and giant brain spiders are even larger. Monstrous brain spiders are cat-sized, while giant brain spiders are slightly smaller than a human. These brain spiders do not simply daze creatures in their vicinity, but their emanations can make creatures take no other action but move toward the brain spider at their normal Move.

Brain spider venom heals normally. A thief may extract 1d4 doses of venom from a giant brain spider with a successful Handle Poison check, but other versions of this spider are too small to yield adequate doses. If a PC speaks the language of spiders, they may be able to convince the creature to supply venom willingly, granting a +1d bonus to the Handle Poison check.

Based on this Facebook post.

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