Thursday, 2 May 2024

The Owlman

Based on this post from Reddit (artist unknown).

The fellow we are seeing, based on the size of the rabbit, is about halfling-sized. Nothing in the illustration suggests any special ability, apart from perhaps an ability to withstand the cold, and perhaps some skill at poaching. He appears to be armed with a long stick with a rabbit skull bound to it…so maybe he has some supernatural ability after all.

Let’s see….


Owlman: Init +0; Atk staff +0 melee (1d4) or uncanny sight (Will DC 15); AC 12; HD 1d6; MV 20’; Act 1d20; SP uncanny sight, reduce cold damage by 2 points per die; SV Fort +2, Ref +0, Will +2; AL N.

An owlman’s uncanny sight allows it to fix any being with its stare. Targets must succeed in a DC 15 Will save or be unable to move, mesmerized by the owlman until 1d3 rounds after it ceases staring. An owlman may only stare at one target at a time. Each round an owlman stares at the same target, it learns something about them. Roll 1d7: (1) name, (2) class, (3) level, (4) occupation, (5) alignment, (6) insight into previous history, (7) a secret that the target would rather not have revealed.

Owlmen use their uncanny sight both to escape unwanted attention and to learn about those around them. Because of what their uncanny sight reveals, adventurers may seek an owlman enclave to learn about potential foes. This is a double-edged sword, as the owlmen may learn the adventurers’ own secrets and pass them on to others. In exchange for their knowledge, owlmen often demand a price of service – usually removing some danger to themselves and their kin.

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