Prayers of the Forgotten
By Carl Bussler and Eric Hoffman
Brief review: Wonderful, wonderful, wonderful, and yet again, wonderful.
Longer review: Take a simple premise: forgotten gods and alien philosophies exist in the Appendix N, sword & Sorcery style worlds that Dungeon Crawl Classics emulates. Sometimes, those gods are not dead, but merely forgotten. Sometimes, they want to be worshiped again. Sometimes, bold adventurers encounter the remains of these cults. Now devise mechanics to reflect this.
That’s what Prayers of the Forgotten does – provides a simple framework to create unique mechanics for your forgotten gods, philosophies, arch-demons, and so on. The rest of the booklet is devoted to three specific examples of the same. These specific examples come with what are essentially mini-adventures that can be dropped in your campaign as desired. An added bonus: The mini-adventures are not only good, but they are diverse.
In addition to the obvious “treasure” of becoming the favoured soul of some forgotten god, this booklet sparked some interesting ideas for “Quest For It” adventures in my mind. If the last component for a spell can be found from the lips of a forgotten god, what might that god demand in exchange? What is something the PCs want – even something as mundane as a lost sword technique – can only be gained as a boon from a forgotten god?
Anything that makes the judge consider the supernatural world in which the PCs operate is a good thing. Anything that gives the judge extra tools to model the interaction of that supernatural world with the PCs is a great thing.
This is a great value for the money. A must have for the serious (or even the not-so-serious) DCC judge.
“There is no such thing as a dead god. Only dead followers.”