or, A Love Letter to Wizards of the Coast,
or, Is it time for "WotC Next"?
It has to happen, so here goes. Keep in mind that my opinions are not
direct-from-source, because there is no way that getting the D&D Next
playtest materials is worth agreeing to the terms of the NDA.
Overall, what I am hearing – even from those
saying negative things – makes me cautiously optimistic about 5e. It sounds as though the designers took my “Why
System Matters” blog posts and then, point by point, made sure that 5e would
work for sandbox gaming. Understand that
I am not saying that they did any such thing, but, if they did, kudos for them. Also, it seems as though the Delve Format is dead! That particular thorn in the arse of WotC adventure design couldn't have been removed soon enough!
5e has moved, for me, from “D&D Pass” to “D&D Maybe”.
5e has moved, for me, from “D&D Pass” to “D&D Maybe”.
This “Hit Dice” thing is needlessly
confusing. In RCFG, the almost-identical
mechanic was called “Shaking it Off”, and, as that is OGC, I don’t see why
Wizards wouldn’t use it. It sounds a
hell of a lot better than calling it “Hit Dice”, which has a completely
different meaning. Shaking it Off went through numerous
incarnations while playtesting RCFG, and it worked very well there.
The idea of Themes and Backgrounds should
make a character different, but make character creation easier. Kudos on that. Likewise on adopting a simple
Advantage/Disadvantage system….although, for my money, the “Dice Chain” of
Dungeon Crawl Classics RPG is the best simple system for this that I have come
across.
I am a bit dismayed by the continuation of
disassociated mechanics, such as fighters doing damage on a miss, and the idea
that wizards can endlessly magic missile.
Magic is cheap when there is no cost, and magic should not be so cheap
in D&D. May I recommend a “lesser
missile” as a cantrip, that requires an attack roll and does less damage than a
dagger? The advantage of this lesser
missile is that you don’t need a
dagger. Moreover, each “cantrip” could
be linked to an actual spell, which must be memorized in order to continue
using the cantrip. Use up your real
magic missile, and you can no longer use your lesser missile, either. Making these sorts of choices – dealing with
real trade-offs – is a big part of the game.
(Not an original idea or observation, that, but a better plan than at-will free magic missiles.)
I have previously said that if D&D Next
fails, it won’t be the fault of the fans.
That remains true, but it is also true that if D&D Next succeeds, it
won’t be because of the fans, either. It
will only succeed if the product is good, the marketing is good, and Wizards
creates goodwill with the fans. Announcing
the release of earlier edition materials was a good start on generating
goodwill. Now, if WotC can keep the
lawyers from messing things up, there is a chance of a successful edition here.
The NDA was a bone-headed move that tells
us “We’re going to keep doing business like we did with 4e”.
I don’t think D&D Next can survive
that.
I have said previously that, for any new
edition of D&D to be relevant to me, Wizards is going to have to reinstate
the OGL. As things stand, when 6e comes
out, no one who signed that NDA can legally make a “derivative work” like OSRIC
or Pathfinder for 5e. And the people who
signed the NDA are the hard core gamers who would most likely wish to see
support continue for an edition they like.
Grab the bull by the horns, WotC, if you
want to see this edition succeed. You
need to make us believe that the needs of the game – and the gamers! – are as
important as the needs of the lawyers and the shareholders. You need to tell us why there are some weird
terms in the NDA (or better yet, get rid of the NDA altogether). Likewise, you need to be upfront about what
kind of licensing this edition is going to use.
The longer you wait, the more people you lose.
So far:
(1) The design of the new edition shows
some promise. You still have work to do
(obviously) and you need to ditch disassociated mechanics from the core
rules. Add them as modules if you must.
(2) The marketing is certainly good enough
to attract attention, and although there is a certain amount of “dancing around
the elephant in the room” in the fan outreach, it is otherwise following a good
course. This is especially true when
compared to 4e.
(3) You have a lot of work to do on
goodwill. Deal with licensing upfront,
deal with the NDA. Set some limits on
where the concerns of the lawyers take precedence over the concerns of the
fans. You need us more than we need
you. Show us you understand that, and
that you are willing to make us want you instead of need
you. Oh, and plan ahead so you
don’t have to lay anyone off for the holidays.
You need to be “WotC Next” as much as this
game needs to be “D&D Next”. The
Wizards that gave us the OGL is gone.
You cannot afford to be the Wizards that gave us the GSL, that gives
folks the old heave-ho for the holidays, or that values protecting itself from
the slightest risk over fan enjoyment of product. That Wizards has to go.
Be WotC Next. Embrace it.
IMHO, it’s your best chance for success.
Now, I’ll be perfectly honest here. You probably aren’t getting my “favourite
go-to game” spot – Goodman Games already has that sewn up with a tidy little
bow – but you could still end up with a version of D&D that I want to
play. As I had written you off some time
ago, that’s actually pretty amazing.