Logos
is a metallic life form from a distant world that passes between the
stars. His is a towering geometric
form composed of cones, cubes, and discs, with glittering points of lights
across his surface, looking like gems embedded deep in metal, which
coruscates with electromagnetic force.
His world is a place of perfect planes and angles, like a metallic jewel
of twenty facets, which moves through the cosmos feeding off the energy of
suns.
When
Logos looked across the cosmos in the long ago, he was at first amused by the
“mistakes of creation” he saw – the many imperfect forms, the pain and
anguish, love and joy, and the roiling Chaos of living things. Even the stars and planets in their
wheeling geometry did not seem so perfect as the world of Logos, moving
serenely through existence. After a
time, amusement turned to discomfort, and discomfort, in its turn, turned to
a form of alien disgust and hatred of all that is not perfect in its
behaviour and geometry.
If
the Scions of Logos make inroads into a world, they begin syphoning off its
solar radiation to power themselves.
They do this in a great ceremonial rite, sending a beam of black
energy to the sun, which lashes back with a powerful energy wave that
empowers the colony. If interrupted,
this ceremony can lead to a coruscation of great energy with disastrous
results – both for the colony and for any creatures within the immediate
area.
If
these rites continue long enough, it seems at first as though the world’s sun
is experiencing more than normal sunspot activity. The rites wound the sun, though, and over
centuries of time it will eventually begin to dim, putting out less and less
light, until it becomes a blackened cinder floating through the cosmos. Long before that, organic life on the
planet will be destroyed, and the planet will become a perfect replica of
Logos’ world. At this point, the
Scions of Logos move on, seeking another place to transform, and another star
to suck dry. Then they repeat the
process. In effect, the Scions of
Logos are like a swarming, macroscopic virus of Law, seeking to end disorder
everywhere at any cost.
Logos,
and the Scions of Logos, may work with living creatures from time to time,
because doing so amuses them, and because doing so helps them to understand
the worlds they find themselves upon.
They may respect, obey, and even love the organic creatures they bond
with, but in the end it matters not.
The Perfect Form and his Scions are not to be corrupted by the
creatures they have come to change or destroy.
When
Scions of Logos are invoked or otherwise encountered, use the following
statistics. If the judge desires, he
can also create greater, or more individualized, Scions.
Scions
come in several sizes, from tiny Scions no more than 1 cubic inch in size to
enormous Scions 15 feet across. They
may be spheres, pyramids, or cubes (which affects appearance, but not
statistics). Scions may link to each
other with a strange form of directional magnetism that allows them to merge
seamlessly and separate just as easily.
Because of this, conglomerations of Scions may have any specific shape
that the judge can imagine. For
example, even though tiny Scions have no effective attacks on their own,
enough of them could form into a shape that has effective lashing
attacks. Likewise, Scions can work
together to create bridges, walls, and buildings made of their own bodies.
Scions
are not made of iron, or iron-based metals, and so do not do additional
damage to elves. They are made of a
thin layer of metal, and are hollow within.
Scions are therefore far lighter than their apparent size and material
would suggest.
All
Scions are in constant telepathic communication with every other Scion within
50 miles, forming a sort of communal mind.
Despite this, each Scion is capable of individuation. It is actually possible to have two
Wizards, both with Logos as a patron, using Scions to counter each
other….because of the communal intelligence of the Scions, these “battles”
may take place entirely within the field of the mind, or may be physically
sped up in a series of moves and counter-moves.
In
addition, Scions can manipulate objects using this directional magnetism with
fine motor control, as though by telekinesis.
The range at which this control can be exerted, and the Strength check
needed to resist it, depends upon the Scion’s size. If a Scion’s directional magnetism extends
far enough, it can lift and drop a being, or “throw” it for falling damage equal
to its range. It must use one of its
Action Dice to do so. See the stat
blocks below for more information:
Tiny Scion: Init +8; Atk none; AC 20; HD 1d8; HP
4; MV 10’; Act 1d12; SP directional magnetism 2 inches range Str DC 2
resists, ½ damage from non-magical weapons, communal mind, infravision 30’;
SV Fort +4, Ref +3, Will +2; AL L.
Approximately 1 inch across or diameter, weighing ½ lb.
Small Scion: Init +6; Atk 1 strike (1d3); AC 18;
HD 2d8; HP 8; MV 20’; Act 1d16; SP directional magnetism 8 inches range Str
DC 8 resists, ½ damage from non-magical weapons, communal mind, infravision 60’;
SV Fort +6, Ref +3, Will +4; AL L. Approximately
1 foot across or diameter, weighing 25 lb.
Average Scion: Init +4; Atk 1 strike (1d6); AC 18;
HD 4d8; HP 16; MV 30’; Act 1d20; SP directional magnetism 2’ range Str DC 14
resists, ½ damage from non-magical weapons, communal mind, infravision 60’;
SV Fort +8, Ref +3, Will +6; AL L.
Approximately 5 feet across or diameter, weighing 250 lb.
Large Scion: Init +4; Atk 1 strike (2d5); AC 16;
HD 8d8; HP 32; MV 30’; Act 2d20; SP directional magnetism 10’ range Str DC 20
resists, ½ damage from non-magical weapons, communal mind, infravision 60’;
SV Fort +10, Ref +2, Will +8; AL L.
Approximately 10 feet across or diameter, weighing 700 lb.
Huge Scion: Init +2; Atk 1 strike (2d7) or 1
electrical bolt 15’ range (4d8, Rfl DC 10 half); AC 14; HD 16d8; HP 64; MV 20’;
Act 3d20; SP directional magnetism 20’ range Str DC 24 resists, ½ damage from
non-magical weapons, communal mind, infravision 90’; SV Fort +14, Ref +0,
Will +12; AL L. Approximately 15 feet
across or diameter, weighing 1,100 lb.
The
ceremony to bond with Logos must take place in an area where his Scions are
already active, or in some deserted and lonely place where his creatures may
establish a presence. Within 1d5 weeks
of the ceremony, the first tiny Scions of Logos will appear (usually 2d7 in
number).
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