From this
Facebook post:
So, I’m wanting to do a box of fish
sticks mimic for my RED TIDE campaign and I’m wondering what Daniel J. Bishop
would have up his sleeve here? I’m thinking there will be sizes: freezer box,
case of freezer boxes (pictured), a pallet of cases and a shipping container of
pallets.
These will be starting life in
Captain Morgan’s fish processing plant and then be shipped through out the land
for their chain restaurants. I’m having
a blast making this stuff and I hope others are digging the process.
Have a suggestion? Let her rip in
comments!
So, here we go!
Box of Fish Sticks-Sized
Mimic: Init (always last); Atk pseudopod +2 melee (1 plus sticky); AC 12;
HD 1d6; MV 5’; Act 1d20; SP camouflage, half damage from slicing and piercing weapons,
sticky (Strength DC 15 to break free); SV Fort +4, Ref -2, Will -6; AL N.
These creatures are made of primordial slime, which has a
rudimentary intelligence able to reshape itself into an object that appears to
fit within the area it inhabits. Shape, texture, and colors are all reproduced –
even the patterns of colors enough to appear as a box of Captain Morgan’s
frozen fish sticks. A suspicious character may see through the disguise with a
DC 16 Intelligence check. The mimic otherwise gains surprise automatically.
Creatures that touch the mimic or are hit by a pseudopod are
stuck to the creature, and cannot break free without a DC 15 Strength check,
granting the mimic a +2 bonus to future attacks. Weapons which strike the mimic
also become stuck, taking a -2d shift to damage, unless pulled free or the
mimic is slain. A weapon stuck to a mimic stuck to a PC is useless until either
the PC or weapon is freed.
Case of Freezer Boxes-Sized
Mimic: Init (always last); Atk pseudopod +4 melee (1d4 plus sticky) or bite
+2 melee (1d8); AC 10; HD 2d8; MV 5’; Act 1d20; SP camouflage, half damage from
slicing and piercing weapons, sticky (Strength DC 19 to break free); SV Fort
+6, Ref -4, Will -4; AL N.
These creatures are made of primordial slime, which has a
rudimentary intelligence able to reshape itself into an object that appears to
fit within the area it inhabits. Shape, texture, and colors are all reproduced –
even the patterns of colors enough to appear as a case of Captain Morgan’s fish
freezer boxes. A suspicious character may see through the disguise with a DC 20
Intelligence check. The mimic otherwise gains surprise automatically.
Creatures that touch the mimic or are hit by a pseudopod are
stuck to the creature, and cannot break free without a DC 19 Strength check. Stuck
creatures have a -2 penalty to attack rolls, spell checks, and skill checks
until they pull free. Weapons which strike the mimic also become stuck, and
therefore useless, unless pulled free.
Pallet of Cases-Sized
Mimic: Init (always last); Atk pseudopod +6 melee (1d6 plus sticky) or bite
+4 melee (1d10); AC 10; HD 4d8; MV 5’; Act 3d20; SP camouflage, half damage
from slicing and piercing weapons, sticky (Strength DC 21 to break free); SV
Fort +8, Ref -6, Will -2; AL N.
These creatures are made of primordial slime, which has enough
intelligence to be able to reshape itself into an object or group of objects
which appears to fit within the area it inhabits. Shape, texture, and colors
are all reproduced – even the patterns of colors enough to appear as a case of
Captain Morgan’s fish freezer boxes. A suspicious character may see through the
disguise with a DC 20 Intelligence check. The mimic otherwise gains surprise
automatically.
Creatures that touch the mimic or are hit by a pseudopod are
stuck to the creature, and cannot break free without a DC 21 Strength check. Stuck
creatures have a -2 penalty to attack rolls, spell checks, and skill checks
until they pull free. Weapons which strike the mimic also become stuck, and
therefore useless, unless pulled free.
Shipping Container-Sized
Mimic: Init -4; Atk pseudopod +10 melee (1d8 plus sticky) or bite
+6 melee (1d12); AC 10; HD 8d8; MV 5’; Act 5d20; SP camouflage, half damage
from slicing and piercing weapons, sticky (Strength DC 24 to break free); SV
Fort +10, Ref -8, Will +0; AL N.
These mimics are intelligent enough to speak, and can reshape
themselves into reasonably complex objects or groups of continuous objects. Shape,
texture, and colors are reproduced well enough that even a suspicious character
may see through the disguise with a DC 22 Intelligence check. The mimic
otherwise gains surprise automatically.
Creatures that touch the mimic or are hit by a pseudopod are
stuck to the creature, and cannot break free without a DC 24 Strength check. Stuck
creatures have a -2 penalty to attack rolls, spell checks, and skill checks
until they pull free. Weapons which strike the mimic also become stuck, and
therefore useless, unless pulled free. Unlike lesser mimics, mimics of this
size can choose to release creatures or objects, or suppress their natural
stickiness to lure creatures into a false sense of security – possibly getting
creatures to enter the “shipping container” before the doors slam closed and
the creatures attack!
Because these mimics possess a low intelligence, there is a
chance of parlaying with them.