Friday, 8 November 2024

Sea Monkeys

Sea Monkey: Init +3; Atk trident +2 melee (1d8) or bite +0 melee (1d3-1); Crit III/d6; AC 13; HD 1d6; MV 30’, swim 60’; Act 1d20; SP amphibious, confer water breathing, brine shrimp swarm; SV Fort +1, Ref +4, Will +0; AL N

Some people sell brine shrimp and call them “sea monkeys”, but the real sea monkeys are amphibious egg-laying humanoids who swarm out of their undersea castles to capture treasure, slaves, and food. Through some unknown process, sea monkeys can confer the ability to breathe water on other creatures, and the few slaves who have escaped them can attest to this fact. If not renewed every 1d3 days, this ability ceases to function, and the slave drowns…making them completely at the mercy of their captors.

Sea monkeys can also summon a swarm of brine shrimp in a 20’ radius once per day. This does no damage, but offers concealment and a +2 bonus to AC within the swarm…except against sea monkeys, who can see right through it as though it were not there. Some sages have speculated that the three antennae growing from their heads provides a form of telepathic connection solely focused on brine shrimp.

Sea monkeys are, indeed, intelligent, frolicsome, and love to play games with each other as well as those they capture. If eager to please, it is only to please themselves. While it is true that sea monkeys love attention, it is not the kind of attention most creatures would wish to give them, and they have seldom brought smiles or laughter to anything less cruel than they are.



No comments:

Post a Comment