Information about 5e has been slowly....oh so slowly....trickling
in.
Or “D&D Next” as WotC is calling
it, presumably hoping that we will be playing it next, and also to minimize that this is yet another edition in a line following from 3e, 3.5e,
4e, 4e Essentials, and now 5e. There is
are thriving communities devoted to “D&D Previous”, be they Rules
Compendium, Basic, White Box, Little Brown Books, 1e, 2e, or 3e…all in the form
of the original prints or in the form of simulacrums. The aspiration to make a “Rosetta Stone”
edition is understandable. That’s a lot
of lost market share to tap into.
But, especially in light of the time (now
years) spent working my own system into a presentable game, this all begs the
question: Will 5e be relevant to me?
There are a couple of questions that need
to be answered in order to know:
First, is this going to be an OGL game?
Second, is this game going to offer a
significant improvement over what I am playing?
As to the first question, 5e is not WotC’s
first attempt to make a “lingua franca” of role-playing. When 3e was announced, one of its important
building blocks was the OGL. The OGL
made it possible for other designers, and other game companies, to feed into the
same system, thus presumably driving sales of the D&D core books and other
WotC products.
Sadly, in this writer’s opinion, WotC didn’t
learn the lesson of the OGL. IMHO, the
OGL did its job initially, and, as long as WotC followed that initial plan, the
OGL drove folks to buy their products. I
mean, there might be (for example) some really cool competing psionics systems,
but unless they were Open Gaming Content, you were limited in how you used
them. So, the WotC psionics system
predominated. But, if you hated WotC
psionics, there were other systems you could use without abandoning 3e
altogether. 3e was, one might easily
argue, the most commercially successful D&D edition since 1e. Perhaps of all time.
The OGL also allowed WotC to build an
edition of D&D that took advantage of the best OGC available. Rather than coming up with what they did for
4e – and, let’s face it, design decisions should not be made on the basis of
trying to limit applicability of the OGL in favour of a restrictive GSL – streamlining
3e’s clunky bits, making combat go faster, and divorcing the system from the
necessity of the grid. But as we all
know, that’s not what happened.
Paizo has, IMHO, learned the lesson of the
OGL that WotC first promoted, and later failed to retain. Paizo, like many smaller OSR companies, has
been extremely generous with its OGC, and, partially as a result, levered
itself into a real contender for the 800 lb. gorilla in the room. You don’t have to play Pathfinder as written;
you can publish your house rules on the web for easy access for your home
group, or so that you can play via forums or Skype with people across the
globe.
Can “D&D Next” really act as a “Rosetta
Stone” without this same flexibility? I
think not. And I don’t think a generous “fan
policy” is enough – that a company can make you pull your documentation
(possibly effectively ending your campaign) in order to sell “D&D Next.5”
or “D&D Nexter” simply will not cut it.
You are far better off playing Pathfinder, OSRIC, Labyrinth Lord, Basic
Fantasy, or any of a number of generously licensed (and often free) games.
Which brings us to the second
question: Is 5e going to be a
significant improvement over what I’m playing now?
Based on what I’m reading thus far, the
Magic Eightball reads “Outlook Doubtful”.
But there is no real way to know.
Most of what we have is hype backed by no substance at all, and a lot of
questions from the designers. The WotC playtesting
is very different, in terms of transparency, than that done by other companies,
such as Goodman Games and Paizo.
Yet, many folks in the Internet gaming community
seem to believe relevancy, or interest, is a default position. Let me be clear where I stand here: My default position on any product, whether a
television or a personal computing device, or a game system is “Not Interested”. If a gaming company wants my money, they must
make me change my position by actual information.
Simply saying “Trust us; we know what’s
fun!” isn’t enough. It wasn’t enough
with 4e. It is not enough with 5e. We need to not only know what you hope to do, but also how you hope to do it.
In conclusion, WotC deserves real kudos for
re-releasing the core 1e books, and I hope to see more early era D&D
released by them. Some of the earlier
modules, at the very least, would be very relevant to me. The good words I am hearing about Barrowmaze
are relevant to me. The chance to
playtest the Beta version of Goodman Games’ DCC RPG without signing away all
rights to any comment I might make is relevant to me.
The relative Cone of Silence around 5e makes
it less relevant. The Cone of Silence
around what the licensing structure will be makes it even less so. It is hard not to be cautiously optimistic –
and I am – but, right now, this is something that I’ll wait to read reviews on
from those whose judgement I trust.
How about you?