Ostrich Skeleton: Init +2; Atk kick +1 melee (1d6+1); AC 12; HD 2d6; MV 50’; Act 1d20; SP un-dead, half damage from cutting and piercing weapons; SV Fort +3; Ref +3; Will -2; AL C.
For some reason, ostrich skeletons are attracted to picnickers and love to disrupt joyful outings of all types.
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