For instance, I could easily see the Hound sent by the King of Elfland as either a cù-sìth or a black dog, and I can easily see the patron threatening to unleash the Hound upon a recalcitrant client wizard or elf. Malotoch’s “Hound” of Ill Omen might well be an enormous raven instead. Use your imagination! There are no “right” or “wrong” answers here!
Hornet, Giant
Giant Hornet: Init +0; Atk Sting +2 melee (1d4
plus venom); AC 18; HD 5d8; MV 10’ or fly 60’; Act 1d20; SP Venom (1d6 damage,
plus DC 15 Fort save or additional 2d6 damage and paralyzed for 3d6 rounds),
easier to hit when grounded, smoke and fire vulnerability; SV Fort +2, Ref +4,
Will +0; AL N.
Giant hornets attack with a dagger-like venomous sting. Sufficient smoke and flame (as determined by the judge) reduces the effectiveness of the hornet's attack, causing it to strike at a -1d penalty on the dice chain (or even greater). If struck by a successful fire-based attack, a giant hornet must succeed in a DC 10 Reflex save or lose the ability to fly until healed. A grounded giant hornet is easier to hit, whether because it has lost the ability to fly or because it has otherwise landed (+4 to attack rolls against it).
Judges are encouraged to use the rules on pp. 150-152 of the DCC Annual Volume 1 to make unique varieties of giant hornets.
Hound of Ill Omen
The hound of ill omen cannot be harmed in any way. Some believe that only one of these creatures exists, while others believe that the hound is nothing more than a manifestation of potent supernatural will.
The chosen victim immediately loses half of their current Luck (which is replenished at a rate of 1 point per day, even if the victim is of a class that normally does not regain Luck). Worse, the next 1d10 successful attacks against the chosen victim have their crit range increased by 1, and do double damage if a critical hit is not achieved. Finally, until the chosen victim’s Luck is restored, no magical healing (such as from potions or a cleric’s Lay on Hands) has any affect on them.
Huecuva
Huecuva: Init +0; Atk Touch +1 melee (1d6
plus disease); AC 17; HD 2d12; MV 20’; Act 2d20; SP Un-dead, disease, alter
form, immunity to non-magical weapons, silver vulnerability; SV Fort +3, Ref +0,
Will +12; AL C.
Because the huecuva is only semi-corporeal, most weapons pass through it without harm to the un-dead being. Magic weapons do damage normally however, and silver weapons do double damage.
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