Flaming Head: Init +2; Atk ray of flame +3 ranged (1d6 + fire); AC 18; HD 1d6; MV fly 60’; Act 1d20; SP flame (Ref DC 10 or catch fire, 1d6/round until save succeeds), immune to fire, mundane weapons that strike it are destroyed; SV Fort -2, Ref +8, Will +5; AL C.Who can say what the flaming head wants? All that we know for sure is that Robert keeps missing it...perhaps Robert's head goes wandering at night?
This was so ridiculously silly I had to share it on Facebook. I love it!
ReplyDeleteWon't anyone think of poor Robert?
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