Friday, 26 February 2021

The Flaming Head Again!!

Flaming Head: Init +2; Atk ray of flame +3 ranged (1d6 + fire); AC 18; HD 1d6; MV fly 60’; Act 1d20; SP flame (Ref DC 10 or catch fire, 1d6/round until save succeeds), immune to fire, mundane weapons that strike it are destroyed; SV Fort -2, Ref +8, Will +5; AL C.

Who can say what the flaming head wants? All that we know for sure is that Robert keeps missing it...perhaps Robert's head goes wandering at night?

2 comments:

  1. This was so ridiculously silly I had to share it on Facebook. I love it!

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