If you don't already have it, now is a good time to pick up Perry Fehr's 0-level funnel, Playing the Game. Also a good time to snag the Creeping Beauties of the Wood (with Faerie Animal class!).
The CE Series is designed for maximum re-usability in a sandbox-style setting, designed to help judges create persistent campaign worlds, as well as deal with patron quests, divine requests, and the sudden need to “Quest For It”. Each of these areas is short enough to be played through by most groups in only a single session. That doesn't mean that the value of the area is limited to a single session – each adventure includes notes on “squeezing it dry”…effectively getting the maximum re-use from your investment.
The Cult of the Harrower is ancient, and each of the eight eyes of its spider-idol is rumored to be a moonstone gem the size of a pigeon's egg. Moreover, somewhere within the cult's sanctuary, a pool flows from the Egg of Creation. Will your Thief seek to make a legendary score? Will your Wizard pursue the shards of the Egg? Will your Cleric join the cult? Or will your Warrior fight his way through the web-covered passages to rescue them if they fail? Any or all of these scenarios are possible! An adventure for 2-8 level 2 Dungeon Crawl Classics characters. This adventure is also suitable for 1-2 level 3 characters, or a solo level 4 thief who relies primarily upon stealth and caution.
CE2: The Black Goat
Not all mountain passes are lonely. Come meet the Mahmat Troth and the One they adore. Only in the high pass will you discover what the Black Goat truly is. A Dungeon Crawl Classics campaign element for use with characters of all levels.
CE3: The Folk of Osmon
A mighty civilization once thrived where now only lonely Osmon Mire stretches across the land. The crumbled and vine-laden ruins of ages-old buildings arise here and there from the reedy mud and water. The remains of statues and derelict temples adorn low hills rising from the muck. Fell beasts roam the mire at night and man-like shapes haunt the swamp. After dark none willingly passes the low hill, with its blood-encrusted altar stone, where the Folk of Osmon are said to sacrifice their victims. An adventure for Dungeon Crawl Classics characters across multiple levels. This Campaign Element is perfectly suitable to drop into Perils of the Sunken City by Purple Sorcerer Games as a side trek or adventure seed.
CE4: The Seven Deadly Skills of Sir Amoral the Misbegotten
In years long past, Gryffon Keep was a border fortification guarding a somewhat well-used roadway. In that day, the keep was placed in the trust of Sir Harold Amoral, one of the greatest warriors available to the then Lord Duke. Time has changed the land, and brought the keep low, and Sir Amoral has become little more than a figure of fable and children’s story. That the ruins in the forest were those of fabled Gryffon Keep have been forgotten by most, and the area is now known to locals as the Forest Ruin.
Although history has faded to legend, the ghost of Sir Amoral still haunts the ruined keep. During his lifetime, he sought to hoard his martial knowledge so that it might never be used against him by a mortal foe. Now, after death, he regrets this parsimony, and seeks above all to pass on his skills to those who are worthy.
The catch, of course, is that the ghost believes that only he can determine who is (or is not) worthy – and, of course, his methods for doing this are deadly. An adventure for Dungeon Crawl Classics characters across multiple levels.
CE5: Silent Nightfall
There are often periods of greater or lesser magical influence in the world. Millennia ago, during a period of reduced magical activity, there was a nuclear power station at this location. When magical influences began to spread once more, the nuclear core became unstable, and began to develop a form of malevolent sentience. The ancients placed the core in a shaft three miles deep, the last 500 feet of which were filled with heavy water. This shaft, and its attendant control center, were given the codename “Silent Nightfall”.
In the ages since, much of the complex has collapsed or ceased to function, but the main shaft still remains, going three miles deep into the ground. The rooms that remain have undergone great changes, having been used for many different purposes and by many different creatures over the centuries. As a result, the original purpose of the shaft, rooms, and corridors has become obscured.
A challenging Dungeon Crawl Classics Adventure for 2nd level (or above).
Are you a writer?
Take a close look at the Open Gaming Content statement on the Purple Duck Games offerings. Then create and publish your own module where the ruins of the Folk of Osmon are explored. Introduce a character with the Black Goat as a patron. Use some of the monsters summoned by Sir Amoral....or explore what might be down a certain well. Then let us know what you've done and how it connects!
You know how the Cthulhu Mythos became cooler because H.P. Lovecraft encouraged others (among them Robert E. Howard and Clark Ashton Smith) to riff off of his material? Purple Duck encourages you to riff. Help make this stuff cooler than it is by putting your own spin on it.