Thursday, 21 November 2013

Peasant Deeds

As mentioned on Spellburn, I have a "peasant deed" rule in my game, in which any character can attempt a minor "Mighty Deed of Arms" by rolling 1d6 with the attack roll.  If the attack hits, and the d6 comes up "6" the deed succeeds in a minor way.  The initial plan was, of course, to allow any character to do cool things, without overshadowing the warrior and dwarf.

Sometimes, though, a player will want to "spam" the peasant deed.  As a result of this, I have modified the rule as follows:

  • Any character can have one "free" peasant deed each combat.
  • Thereafter, the attack roll when attempting a peasant deed diminishes by -1d on the dice chain each time a peasant deed is attempted in that combat.


The purpose here is to ensure that a mechanic for "cool moves" exists for everyone, and that the baker can still push a skeleton in the pit, without making it "I Deed to blind" and "I Deed to trip" for every character with every swing.

4 comments:

  1. Could you give us some examples of Peasant deeds?

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    Replies
    1. Attempts to trip, blind, push, escape without provoking a free whack, divert attention from a thief so that he can backstab, defend someone else, strike a vulnerable point.

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  2. Does the total on the peasant deed die also modify attack and damage?

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