Sunday, 22 July 2018

Extending the Dice Chain

In the core rules for Dungeon Crawl Classics, the dice chain runs from d3 to d30, as follows:

d3-d4-d5-d6-d7-d8-d10-d12-d14-d16-d20-d24-d30


This is an extension of die pips as follows:

0-1-1-1-1-1-2-2-2-2-4-4-6


This setup is perfect for most actions within a Dungeon Crawl Classics game, but what if you want to extend the dice chain to something really epic? Note that the additions to the chain here are reserved (in general) for beings so powerful that they are almost beyond mortal means to resist.

My goal was to include the d50, while maintaining a sense that the increases scale upward in a way that grows, or stays the same. There should never be a smaller increase between one step and the step before it.

My extension is therefore

d40-d50-d64-d100

indicating an extension of

10-10-14-36


If I can come across a d80, I will slot it between the d64 and the d100, so the increase smooths out to

10-10-14-16-20

Either way, may the Dice Gods help you if you ever run into anything using these extensions!


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