Wednesday, 4 November 2015

Toronto Crawl Classics

I have started a new blog as a home for my open Dungeon Crawl Classics game that will be starting next January. This will contain rules, characters, maps....anything that players in the game should be aware of. You can find it here.

If you are in the Toronto area and feel like playing, there will be neither cost nor commitment required. Those who show up are the party that night. Either they get to a rest stop by the end of the night's gaming, or they get to roll on some tables I will be devising to determine what happens between the curtain of one gaming session and when their characters are seen next. Basically, unless otherwise arranged, one adventurous outing = one session.



What will this game entail?


  • A sandbox setting (the ruins of Toronto, which effectively contains villages, dungeons, a megadungeon or two, and wilderness areas).
  • Several funnel adventures to allow PCs to be readied for the game.
  • A large, known, complex for the ease of play. If you have nothing better to do, you can always attempt to raid the Dark Paths. Simply exploring Ruined Toronto is hazardous...but rewarding.
  • Points of familiarity for those familiar with the Greater Toronto Area.
  • Hiring Board...You can take a job, go exploring, or set your own agenda.

Who can play?

Anyone who wants to. 

Players may have multiple active PCs. On any given game night (outside the funnel), each player may choose one of his or her active PCs, if that PC is available (i.e., the PC is not off on another quest, recuperating, a prisoner, etc).

Disruptive players can be banned, but let's hope that never happens. In character Player vs. Player action is fine; out of character PVP is not. 

What do you need?

Dice.

Stuff to write on.

Any DCC material you might have will come in handy, but it isn't really needed. No published materials will be used without serious modifications, so you can own every DCC adventure available if you like. It makes no difference to me.

Toronto Crawl Classics is obviously influenced by the wonderful work of the DCC community....in particular, Crawling Under a Broken Moon and Crawljammer. Buy all the issues if you want. Read them. They may help you. They may not. At least they will be entertaining.

When will this start?

I am shooting for January 2016, although the best laid plans of mice and men often go astray.

What can I do to help?

I am trying to find a public venue, preferably not too far from the Annex, to run public games in. Any help here would be great!






4 comments:

  1. The link to your new blog leads to your blog dashboard. :)

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  2. Old posts, I know, but I'm eating up all things related to your ASE campaign, as I'm gearing up for one of my own using DCC. Reading your rumor table on the TCC blog, I couldn't help but think some of them were tied to DCC and/or MCC modules. Any chance you'd tip me off as to which is which? You can email me (scobin@gmail.com) if you'd prefer to keep it off the boards, or avoid it altogether obviously. I'll post your rumor list below...

    Rumors In & Around Denethix

    The Yellow Sign continues to appear scrawled on various buildings throughout the city. Who is making it, and what might it portend?

    A were-grunkie is hunting beggars in the City Underfoot.
    A man who casts no shadow is breaking into buildings where people have recently been murdered.

    Plague is brewing in Tarryfield. It is said that, with the cats gone, the rats grow bold. Perhaps they are the cause of the plague?

    An idol found in a back alley of Denethix has attracted many worshippers, based on the number of candles and offerings left before it. She appears to be an ivory-hued woman, about 2 feet tall. Strangely, the idol appears to have burst out of the wall which holds it.

    Another wrinkled, balding child was found wandering around the Street of Lesser Men. They don’t speak, none of them ever speak.

    Slavers operating near Marston have made an unholy alliance with the Insect Men of the Wastes. Surely this cannot be good for anyone traveling east. Whether being sold to any of the hostile wizards surrounding Denethix, or being taken into the Wastes to feed the grubs of the Insect Men, neither is a fate one would desire. Luckily, their activities have slowed with the winter months.

    Moktars are camping out in the old temple of Ahriman north of the Cones. It is to be hoped that they don’t stir up whatever may sleep there.

    Stories out of Chelmfordshire claim that demons made of bone and metal have raided outlying farms to the west. Those who are taken are never seen again.

    Giant worms, which do not seem to mind the colder weather, are bothering folks near Harwich.
    When they were digging the City Underfoot, they had to drive out some weird little blue fellows out of the caves that were already there. It’s all gotta be flooded now, but my brother Bill told me he saw a little blue man crawling into the storm drains last night.

    The Unyielding Fist seeks agents to root out cultists in Kingshire, southwest of Tarryfield.
    There is a site near the Bazaar Incomparable where the snow melts as soon as it falls, and men with torches stand guard at night. Rumour has it that a vault filled with priceless jewels is hidden somewhere near.

    William Stoddart, a merchant , was attacked and killed by a beggar – and the beggar then began to drink his blood! The merchant’s guards soon slew the beggar in turn, but it is said that the beggar’s wounds did not bleed.

    The bandits along the western roads grow bolder of late, and more cunning it is said.

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