Midnight tonight is the last chance to obtain this sparkling, no-art beauty. Here is a sample:
In response to her call I obtained my first sight of a new Martian wonder. It waddled in on its ten short legs, and squatted down before the girl like an obedient puppy. The thing was about the size of a Shetland pony, but its head bore a slight resemblance to that of a frog, except that the jaws were equipped with three rows of long, sharp tusks.
- Edgar Rice Burroughs, A Princess of Mars
Calot: Init +4; Atk bite +2 melee (1d6); AC 12; HD 1d8; MV 80’; Act 1d20; SP ferocious bite, loyalty; SV Fort +1, Ref +10, Will +8; AL L.
Calots are fierce, intelligent animals that are the fastest living things on Barsoom. Despite the fact that they are noted for their loyalty, and used as “watchdogs” by Barsoomians, to be called a calot is a deadly insult, and wild calots can pose a serious threat to travellers.
A calot can clamp down on a successful bite attack, doing 1d5 damage each round until it is shaken free (opposed Strength vs. a +3 bonus; one free attempt per round). This hampers the bitten victim so that it takes a –1d penalty on the dice chain to Initiative and attack rolls, but if the opponent is larger than the calot, it can automatically inflict 1 point of damage each round by spending an Action Die to do so.
Because of their fierce loyalty, a calot gains a +2 bonus to attack rolls, and a +3 bonus to damage, when defending a creature it has bonded with.
Like the preview? Find out how to get the Mathom here!
Twenty entries for Barsoomian creatures, a discussion of bringing your PCs to Barsoom, nine lunar creatures, and three entries for campaign worlds alien or mundane.
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