|This could well be the adventuring party...|
My youngest child, at 8 years old, is now dipping her feet into the icy waters of role-playing games. I have, therefore, had the delightful task of re-writing the rules to match her interests and willingness to undertake risk. In this game, character death is off the table. She’s just not ready for it yet, although in a few years I hope to be able to introduce her to “harder” games.
One of the fun things about writing material that will never be used outside your own home – no restrictions on what you can use! So hobbits are hobbits, instead of halflings. And – why not? – there are fraggles exploring “Outer Space” in this game ala Uncle Traveling Matt from Fraggle Rock. And I get to use a bunch of creatures from Luke Pearson’s Hildafolk books. Fun stuff. Did I mention that she also watches Land of the Lost, and that Sleestaks will be encountered?
It’s nice working for publication, but it is also very cool working for your own enjoyment. In my home Dungeon Crawl Classics campaign, I can easily use materials from MERP, Gamma World, and AD&D, but if I convert these materials, I cannot publish the results. I have also been statting out creatures, characters, items, patrons, and spells from Appendix N fiction (and have shared some of this work here), but the Appendix N Cyclopedia I am working on will, ultimately, be for my reference alone. Likewise the Doctor Who rpg I am working on – stealing the best bits from FASA, Time Lord, and Cubicle 7, but ultimately for in-house use only.
I do this stuff because I love it. It’s damn nice to be able to share with all of my children.