I’ve been a bit quiet on the blogging front because I have
been busy elsewhere. The earlier part of 2014 was slow going for me, and I
suffered massively from writer’s block. It is tough to be prolific when you
feel the words you are penning just don’t convey what you want them to. It isn’t
that I got nothing done, but everything I managed to complete was a lot more
difficult than it should have been.
The material I composed for Goodman Games’ Peril on the Purple Planet
kickstarter seems to have gotten that out of my system, and I am firing on all
cylinders again. That stuff was just easy and fun to write, and it seems to
have gotten me back into the groove. The end result is that I have a lot of
projects piled up at the end of the year, which means you’ll be seeing more
Daniel J. Bishop titles in 2015 than you did in 2014.
The initial text for FT 2: The Portsmouth Mermaid (Purple Duck Games) has been playtested,
and was well received. I was a bit concerned about how easy the text would be
to follow – I have run this sort of adventure before, where the PCs can
literally change the whole course of the game by their decisions – but this is
the first time I have tried to make sure that my notes were as useful to
another GM as they would be to me.
In a typical dungeon, descriptions of what is where, and how
it interacts, are adequate for play. In a town, you need to describe the
players and the factions, the town itself, what events will occur if the PCs
don’t change things, what events are likely, and supply a slew of material for
when the game curves unexpectedly. You’ll be getting all of that and more with The
Portsmouth Mermaid.
The next two CE Series
campaign elements for Purple Duck Games
are nearly complete. In addition, there is a nifty project Perry Fehr and I will be working on for Purple Duck.
I have some other work for Goodman Games (see the Gen
Con program guide) and Purple Duck
to get off my plate as the year closes, but everything is progressing smoothly
there. Going into 2015, there are some secret projects in the works; I have
been asked to help with something near and dear to my heart, and which I think
the DCC community will be rightly excited about. It’ll be my first time writing
for the company involved.
In my home game this Thursday, I expect more exploration of
the Anomalous
Subsurface Environment, which I am using with Dungeon Crawl Classics. The
PCs have explored most of the Gatehouse, and have opened the way to the dungeon
proper. They just began to explore the first level when the game ended last
week. I cannot praise Patrick Wetmore’s
work on ASE enough.
The Judge Js on Spellburn disagreed with me regarding The
Wizardarium of Calabraxis, which I continue to rate as a Critical Hit
and regard as the #1 “must own” adventure for DCC. YMMV. But you should absolutely also pick up Prayers
of the Forgotten and Stronghold of the Wood Giant Shaman,
also recently reviewed on Spellburn. Very, very good stuff there.
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