Patron Taint: Lavarial, Angel of the Temple
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For
the most part, patron taint is a misnomer where Lavarial is concerned. Apart from greater dedication to Law, and
to Lavarial’s mission of protecting travellers from the creatures of Chaos,
very little of what follows can be considered true taint. Those who have Lavarial as a patron are
expected to perform missions for the Temple, and the great Chaos Lords may
move against them. When patron taint
is indicated for Lavarial, roll 1d6 on the table below. When a caster has acquired all six taints
at all levels of effect, there is no need to continue rolling any more. The caster also no longer needs to roll for
corruption.
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Roll
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Result
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1
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Dedication to Law: The caster becomes more dedicated to the
cause of Law. When this taint is first
acquired, the caster may no longer knowingly associate with Chaotic beings
without losing the patronage of Lavarial.
When this taint is rolled a second time, the caster learns to speak in
the Lawful alignment tongue if he could not do so already. When this taint is rolled a third time, the
caster can tell if a creature is Chaotic by sight. The caster is not required to slay all
Chaotic creatures, but he must shun their company, or lose the patronage of
Lavarial.
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2
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Mission of the
Temple: The Temple requires the character to fulfil
a particular mission. The first time
this result is rolled, the mission is relatively simply, requiring no more
than 1d4 days of travel, and mandating the defeat of a foe who is 1-2 levels
(or Hit Dice) below the caster. The
second time this is rolled, the mission is more difficult. It may require 1d4 weeks of travel, and the
greatest foe is equal in level (or Hit Dice) to the caster. If this result is rolled a third time, the
mission requires 1d4 months of travel, and the foe has 1d4 more levels (or
Hit Dice) than the caster. Failure at
a mission severs the character’s relationship with Lavarial.
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3
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Temptation of
Chaos: This result indicates that a Power of Chaos
offers the character a tempting boon in order to weaken the Temple. The character may accept the boon only by
renouncing Lavarial and ending his relationship with her. The first time this is rolled, the boon is
equivalent to a permanent +1 increase in an ability score or the removal of a
minor corruption. The second time this
is rolled, the boon is equivalent to a permanent +2 increase in an ability
score or the removal of a major corruption.
The third time this is rolled, the boon is equivalent to a permanent
+3 increase in an ability score or the removal of a greater corruption. The judge should tailor the temptation to
match the character. If the character
accepts the boon, his ties to Lavarial are severed. Worse, there is a 5% chance that the Power
of Chaos will not fulfil its end of the deal.
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4
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Un-dead Adversary: An un-dead creature seeks to destroy the
caster. The creature need not attack
directly right away; it may use its cunning and special abilities to
manipulate the situation to its advantage.
When this result is first rolled, the adversary is a minor un-dead
creature, generally of 1d3 fewer Hit Dice than the caster has levels. When this result is rolled a second time,
the un-dead creature has Hit Dice equal to the caster’s level. When this result is rolled a third time,
the un-dead creature has 1d4 Hit Dice more than the caster has levels. The caster need not fear losing Lavarial’s
patronage should the un-dead adversary best him, for he will be dead.
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5
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Beast of Chaos: A rampaging beast of Chaos arises in the
land, and the caster is called upon to slay it. When this is first rolled, the caster has
1d4 months to slay the creature, and it is 1d3 Hit Dice weaker than the
caster’s level. When this is rolled a
second time, the creature has Hit Dice equal to the caster’s level, and the
caster has 1d4 weeks to slay the creature.
When this result comes up a third time, the creature has Hit Dice
equal to the caster’s level +1d6, and the caster has 1d4 days to slay
it. Failure severs the caster’s
relationship with Lavarial.
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6
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Pilgrimage Through
Fallen Lands: The caster is
called upon to lead a pilgrimage through lands tainted by Chaos. The first time this occurs, the pilgrimage
consists of 2d7 persons, and it is a relatively easy adventure taking no more
than 2d4 days. The second time, the
pilgrimage consists of 4d7 persons, and it is a moderately difficult
adventure, taking up to 2d4 weeks. The
third time, the pilgrimage consists of 7d10 persons, and it is a difficult
adventure, taking up to 4d10 weeks. In
each case, the caster must arrive at the chosen destination with at least 75%
of his charges safe (round up), or his relationship with Lavarial is severed.
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Friday, 10 August 2012
Patrons & Projects VIII: A Portion of Lavarial
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