Saturday, 27 February 2021
Yes -- It's Bitner, Your Dead Partner
You Look Perfectly Normal to Us!
Friday, 26 February 2021
Good Heavens! It's Raining Tiny Dead Monsters!
Anyone caught in such a rain must succeed in a DC 10 Fort save each round or take 1d3 damage from the pummelling of tiny, water-shrouded corpses. The rain lasts 1d6 turns, so anyone not able to find shelter will surely perish.
But the worst is yet to come!
Tiny dead monsters seep into the water supply over a 1d30 mile radius. Anyone (and anything) consuming water in this area over the next 1d7 days begins to change....
Roll 1d20, modified by Luck:
0 or Less: The body shrivels, permanently losing 1d8 points of Strength, Agility, and Stamina.
1: The brain swells painfully, but unfortunately not helpfully. Take a permanent loss of 1d3 Intelligence and Personality.
2-3: Pull out your Mutant Crawl Classics book and roll up a Defect.
4-5: Pull out your Dungeon Crawl Classics book and roll up a Greater Corruption.
6-8: Pull out your Dungeon Crawl Classics book and roll up a Major Corruption.
9-12: Pull out your Dungeon Crawl Classics book and roll up a Minor Corruption.
13-16: You are miraculously unscathed!
17-18: Gain 1d3 points to a random attribute.
19: Pull out your Mutant Crawl Classics book and roll up a Physical Mutation.
20: Pull out your Mutant Crawl Classics book and roll up a Mental Mutation.
21: Pull out your Mutant Crawl Classics book and roll up a Physical Mutation.
22: Pull out your Mutant Crawl Classics book and roll up a Mega Mutation (equal chance of it being Physical or Mental).
23 or More: A paragon! All of your attributes are raised to 18, you gain a permanent 1d12 hit points, and you gain a permanent +2 bonus to all saves!
Minor creatures (insects, birds, etc.) undergo only minor cosmetic changes unless the judge rules otherwise. This is a great opportunity to introduce new (and sometimes tragic) monsters to a previously-explored area! Or bring some DCC monsters into MCC! Or MCC monsters into DCC! Go wild!
When creatures who have been changed by consuming the tiny dead monsters die, their bodies evaporate after one hour, eventually forming together into clouds that allow the next rain of tiny monsters to fall, millenia hence!
Aieeeeee! The Teeth!
The Flaming Head Again!!
Who can say what the flaming head wants? All that we know for sure is that Robert keeps missing it...perhaps Robert's head goes wandering at night?
Thursday, 25 February 2021
Then a Huge Croco-Tiger Charges Up....
Huge Croco-Tiger: Init +4; Atk claw +2 melee (1d4+3) or bite +5 melee (1d8+3); AC 15; HD 5d8+10; MV 40’ or swim 50'; Act 2d20; SP can use an Action Die to charge up to 80' (+4 bonus to bite attack and damage, -4 penalty to AC until next action); SV Fort +4, Ref +2, Will +1; AL N.
Monday, 22 February 2021
Gary Con Events I'm Hosting
Characters for Spawn of Cyclops Con will go out this Wednesday. In other news, here are the events I am running for Virtual Gary Con. I have the Thursday and Friday off as well, so with luck I will also get to play in some games!
Wednesday, 17 February 2021
The Inn in the Forest!
From the mind of Daniel J. Bishop comes a dangerous adventure that pits players against monsters, nature, and even time itself.
You spy a semi-ruined inn on the road ahead, promising shelter from the dark woods that close in around you. But the inn is not deserted. Haunted by phantoms of the past, creatures of the present, and a malignant entity with dark designs for the future, you slip between all three timelines. As these timelines merge and horrors from the past slip into the present, you find yourself confronted by a dark and wild future that you may not be able to avoid. Worse, a future you may have helped to create!
The Kickstarter has now officially launched!
What is The Inn in the Forest?
The Inn in the Forest is a DCC RPG long-format, time-traveling, horror adventure by Daniel J. Bishop heavily influenced by the darker side of the Brothers Grimm, the moody ghost tales of M.R. James and William Hope Hodgson, and the horror stories of Robert E. Howard.
Providing multiple nights of eerie entertainment as a stand-alone adventure or as a persistent part of a larger campaign, The Inn in the Forest is perfect for any medieval or modern DCC or OSR setting, including Weird Frontiers, Shudder Mountains, Crawlthulu, OSRIC, and Labyrinth Lord.
As a player, you take the part of an unwitting traveler seeking shelter for the night. Whether drawn this direction to search for the lost magic of Zauberer the Hexmaster or following up on rumors of the innkeeper’s dark practices, what you encounter is so much worse. Sometimes making it to dawn means success, other times it may just mean trading your companions’ souls to gain the power the Waldgeist grants!
As a Judge, you will be running a unique adventure, where time is not static. Phantom shifts allow you to tell the story of the inn during its heyday as well its current state. As the PCs interact with the haunting of the inn’s past, the very real threats of its present seek to destroy them. Rules on phantom shifts, as well as new monsters, items, artifacts, and rituals, are included to bring new dimensions of gameplay to your ttrpg.
Saturday, 13 February 2021
Mystery of Ilusion
Or, at least, that is how I read it. And, given that reading, this album cover will not be a snapshot of just the image, but a progression from one state to another. Yes, that means that the characters will level up and change over the course of the album, and it means that judges looking to get the most use from this material will have to use it over the course of campaign years.







