Shanthopal Multi-Player Online Game
1. Characters
a. Players may have any number of active characters, but all active characters must be posted in the “character-sheets” channel.
b. Characters starting at level 1 are made in the usual way, but can have no more than 20 gp in coinage remaining when they first enter play.
c. Base Luck is the Luck rolled at level 0, or when the character was first created, which is considered the character’s Luck for thing like Lucky Weapon, Lucky Spell, and so on. Thieves and halflings naturally regain Luck to this baseline.
d. Characters used in other games are considered “clones”, and nothing which occurs in those games – XP, treasure, character death, etc. – affect the character in the Shanthopal game.
e. There is hope to eventually publish the setting with a “Rogues Gallery” of PCs, and playing is taken as permission to use your characters (with proper credit) for this purpose. Make them interesting, treating them like protagonists of your own Appendix N novels. Quest For It is your friend; no character needs to be generic.
f. Class-Specific:
i. Clerics: The setting uses unique gods, and clerics must adhere to those gods. There is a growing document in my Patreon covering the specifics of those gods, and, in at least one case (Fortuna) an entirely new class. If you want a cleric where the specifics are not yet generated, I will move that god up the queue. All gods have unique tables for generating spells for their clerics.
ii. Wizards:
1. Wizards must learn spells, and do not automatically know their randomly generated spells. You may reserve slots for spells you want, and seek them out. If you are truly daring, you may forego level 1 spells altogether and try to survive long enough to learn higher-level spells.
2. Shanthopal uses unique patrons in addition to those of the core rulebook and the Angels, Daemons, & Beings Between volumes.
iii. Elves: Elves must have a patron to cast spells, and do not need to learn patron bond. Shanthopal uses unique patrons in addition to those of the core rulebook and the Angels, Daemons, & Beings Between volumes.
iv. Other Classes: Open source classes, such as the faerie animal in the Cyclopedia of Common Animals, are fair game, subject to the judge’s approval.
2. Adventures:
a. Apart from 0-level funnels, each player may only play one character during any given session. This can be any character available in their “stable” of characters.
b. It is up to players to determine who comprises a party for each game session, what the party intends to do, and when you would like to play. There is an “expedition-planning” channel for this purpose, but you can use any means you like. The party spokesman then contacts me (DM or email is best) with this information and, if I am available, we play at that time. Please allow me some time to prep.
c. An expedition must always include at least one PC who has played in the campaign previously. I.e., the first post-funnel game must include at least one funnel survivor, but characters introduced in that game can then plan expeditions of their own.
d. Opportunities Arise: I will occasionally create events which represent some time-sensitive game events or opportunities. Play in them or not as you like.
e. It is up to you whether or not to share the unique things you learn in each game session with those who were not present.
f. Because note-taking is no longer easy for me, I record sessions for later review. These recordings are not shared with anyone else.
g. PVP is allowed, and to the extent that it enriches the game, even encouraged. Just remember that the goal is to make the game fun for all, and you may find yourself no longer invited on expeditions if you take it too far. It is up to the players, not the judge, to make this determination and plan their expeditions accordingly.
3. Between Adventures:
a. As of 1 October 2025, time between adventures passes on a 1:1 scale. Upkeep rules will be available before this time and, yes, living in squalor may adversely affect your PCs. The goal, of course, is to give PCs motives to earn and spend more treasure, as well as to provide a level of verisimilitude and give my cholera rules a workout.
b. Shanthopal will eventually have its own rules for regaining Luck between outings. In the meanwhile, each session will open with a chance to use the DCC Lankhmar carousing rules, so long as the PCs are in an area where that makes sense.
c. If a session ends mid-expedition, time freezes for those characters until they are played again. If the circumstances in other expeditions intersect with the frozen characters, then something else has happened to them (per judge). It is unreasonable to assume that PCs will always return to a place of safety before a session ends in an exploration-based game.