Friday, 19 August 2022

Let’s Convert the Fiend Folio: Giant Strider and Gibberling

How do you have Firenewts without Giant Striders? Well, now you have them both, and the Firenewt entry is updated to reflect the addition.

Neither Giant Striders nor Gibberlings required much on the part of this author in terms of conversion. I made Gibberlings slightly less dangerous individually, although they could still overwhelm a mid- to high-level party by sheer numbers. Giant Striders are a fairly straight conversion, although I noted that they are featherless as well as flightless, and therefore perhaps not birds at all.

The Gibberling is one of those monsters that fired my feverish imagination in my teens! I hope that they inspire you now the way they inspired me then!

 

 



 

Giant Strider

Giant Strider: Init +3; Atk Kick +1 melee (1d6) or bite +0 melee (1d3) or fireball; AC 16; HD 2d8; MV 40’; Act 1d20; SP Immune to fire, fireball attack, fire-based healing, immune to fear, cold vulnerability (x2 damage), poisoned by water; SV Fort +2; Ref +3; Will +0; AL N.

It is supposed that giant striders are a form of flightless, and indeed featherless bird. Certainly they appear somewhat like heavy ostriches. They may, perhaps, be a form of scale-less reptile instead, or a strange cross between the two. In either case, beside each of their two dully-glowing red eyes is a small duct from which the beast can project small fireballs (50’ range, 10’ burst, 1d6 damage, Reflex DC 15 for half); each duct can create a single fireball each hour.

Giant striders derive sustenance from warmth, and are most at home in desert and volcanic regions. Intense heat, including magical fire-based attacks, can actually heal them at the rate of 1d3 hp per die of normal damage. As a result, giant striders are often found wading in lava-beds or standing in the flames of a forest fire.

In addition to their vulnerability to cold-based attacks, water is poisonous to them (if consumed; Fort DC 10 or die), and even cold water thrown over their bodies forced a DC 10 Fort save to avoid 1d3 damage.

These creatures are used as steeds by the firenewts.

 

 

 

Gibberling

Gibberling: Init +2; Atk Short sword +0 melee (1d6); AC 10; HD 1d4; MV 20’; Ac t 1d20; SP Gibbering; SV Fort +1; Ref +1; Will +5; AL C.

These pale, hunched humanoids would be of scant concern, except for the vast numbers of them which form attacking bands – it is not unusual to see 4d100 of the creatures attacking in concert. Individually, they are pale, hunched, naked humanoids with short legs and long arms which dwell in desolate woods or dark caverns underground.

Gibberlings attack in great numbers, uttering ghastly howls and insane chattering noises which force NPCs to make morale checks each round, although PCs are not affected. Gibberlings themselves tend to fight to the death, relying on sheer weight of numbers to defeat whatever creatures dare to venture into their territory.

Subterranean gibberlings have 60’ infravision, loathe bright light, and are particularly afraid of fire.

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