On the flip side of all these cool heavy metal/hard rock album covers I've been turning into DCC and MCC content, there are the albums whose covers just don't rock. In fact, they kind of suck.
And those can be fun to work with, too.
What happens when you give a red sumo wrestler the head of a giant lemming, a big axe, and a taste for human prey?
Enter the atiran, a species of crimson humanoids looking for some folks to snack on. They are impossible to trip, throw, push, or knock backwards due to their sumo stances. Otherwise, like the album cover, they are not very impressive.
Atiran: Init +1; Atk battleaxe +1 melee (1d10+1) or bite +0 melee (1d4+1) or unarmed strike +1 melee (1d3+1); AC 9; HD 1d8+2; MV 30’; Act 1d20; SP sumo stance; SV Fort +4, Ref +0, Will +0; AL C.
What about that airplane in the background? A bit of overkill considering what it is facing. You can find statistics for air vehicles in The Umerican Survival Guide or Crawling Under a Broken Moon #7. We can build some usable statistics from the ultralight entry in the zine.
Fighter plane: Init +5; Atk machine guns +3 missile (1d12, up to five targets); AC 20; HD d14; Speed Level cruise 4/ max 8/; Height cruise 4/ max 8; Act 1d20; SV Fort +3, Ref +4, Will NA; Fuel Tank 1d20; Guzzle 1.
Basic Traits: Bomb Rack, Bombing Sights, Good Instruments.
Machine guns have ranges of 120/240/360, and each comes with a clip of 100 rounds. Automatic fire does 3d12 damage to a single target (Reflex DC 10 for half; uses 10 rounds).
Just because the cover isn't the best, it doesn't mean that the album isn't good. You can listen to it here.
And those can be fun to work with, too.
What happens when you give a red sumo wrestler the head of a giant lemming, a big axe, and a taste for human prey?
Enter the atiran, a species of crimson humanoids looking for some folks to snack on. They are impossible to trip, throw, push, or knock backwards due to their sumo stances. Otherwise, like the album cover, they are not very impressive.
Atiran: Init +1; Atk battleaxe +1 melee (1d10+1) or bite +0 melee (1d4+1) or unarmed strike +1 melee (1d3+1); AC 9; HD 1d8+2; MV 30’; Act 1d20; SP sumo stance; SV Fort +4, Ref +0, Will +0; AL C.
What about that airplane in the background? A bit of overkill considering what it is facing. You can find statistics for air vehicles in The Umerican Survival Guide or Crawling Under a Broken Moon #7. We can build some usable statistics from the ultralight entry in the zine.
Fighter plane: Init +5; Atk machine guns +3 missile (1d12, up to five targets); AC 20; HD d14; Speed Level cruise 4/ max 8/; Height cruise 4/ max 8; Act 1d20; SV Fort +3, Ref +4, Will NA; Fuel Tank 1d20; Guzzle 1.
Basic Traits: Bomb Rack, Bombing Sights, Good Instruments.
Machine guns have ranges of 120/240/360, and each comes with a clip of 100 rounds. Automatic fire does 3d12 damage to a single target (Reflex DC 10 for half; uses 10 rounds).
Just because the cover isn't the best, it doesn't mean that the album isn't good. You can listen to it here.
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