Patrons, Gods, and Demi-Patrons
Patrons are (usually)
supernatural entities who are willing to aid a mortal being (especially a
wizard or elf) in return for services rendered. The full write-up for a patron
in the
Dungeon Crawl Classics role-playing game officially consists of a table
for invoke patron results, a table
for spellburn, a table for patron taint, and three unique spells – one 1st
level, one 2nd level, and one 3rd level.
A god is a
powerful supernatural being who grants powers to clerics, and can demand that
the cleric perform (or refrain from performing) certain actions in order to
retain this power. There is some overlap between gods and patrons. A god may
be, but need not be, a patron. A patron may be, but need not be, a god.
Non-deity
patrons may include arch-liches, ghosts, faeries, ultra-powerful wizards, alien
beings, and so on. If you read Appendix N literature, you will see ancient AIs,
angel-like beings, demons, wizards, and more acting very much as patrons do in
DCC. To the average peasant, though, there is little difference between a
patron and a god. Both can exert enormous influence for or against the common
folk.
A
demi-patron is a less powerful patron. This might be a creature that can offer
spellburn, or who can be invoked, but who doesn’t offer spells. The idea was
introduced in this author’s adventure, Silent Nightfall, but it is implicit
in the structure of Appendix N fiction that such creatures must exist. Likewise,
this author’s The Crimson Void offers a system for ranking deities and other
supernatural powers that can be used to determine what happens when they come
into conflict.
Invoke
Patron, Spellburn, & Patron
Taint
When
devising these tables, you can use published examples of patrons to give you a
rough power gauge for appropriate effects. Remember, though, that you need to
consider your patron as a whole. If a patron’s “patron taint” effects are
particularly nasty, you might wish to give the patron a little extra oomph in
terms of his invoke patron table. If your
patron offers only the worst sorts of spellburn, you may wish to counteract
that with another benefit.
It was
recently suggested to me that patron taint should be both permanent and bad for
the PC obtaining it. I would like to take a moment to disagree with that.
First off,
not all of the patron taints in the core rules are permanent. The Three Fates,
in particular, has patron taints that can be “resolved”, allowing the wizard
bound to the Fates to get on with her life. I would argue that, if an
event is both flavourful and meaningful within the context of the patron, it
can serve as a patron taint. Anyone familiar with my work in Angels,
Daemons, & Beings Between, or in the pages of several Purple Duck modules, will see what I
mean.
Secondly, I don’t
agree that all patron taint should be bad. The player has no control over
rolling a “1” on a spell check, and has very little control (apart from
spending Luck) as to what patron taint is obtained once the die is cast. Again,
depending upon the patron overall, a “good” patron taint can even out a less
powerful invoke patron chart…or even
other, nastier, patron taints.
I
would contend that the best purpose
of patron taint is to strengthen the thematic bond between wizard and patron,
and that you should consider any taint that does this well, even
if it is not permanent, and even if it is good for the wizard.
I would also
suggest that the prospective judge consider the type of game he or she wishes
to run. A hideous patron taint table can turn your PCs away from the Ghost-God
of Cannibal Child-Eaters if you don’t want to repeatedly play through scenes
where the point-of-view characters are engaged in heinous acts involving
children, while still allowing for NPCs who do the same.
Similarly,
if you specifically want the PCs to consider a patron, you can build in some
bennies to make that patron more attractive. I did this with Doctor Chapman for
the Faerie
Tales From Unlit Shores series – Doctor Chapman has fewer than average
taints, and one grants a bonus when dealing with fey. This is not an accident.
The adventure series is, simply put, better the more Doctor Chapman is involved
with the PCs…so I gave the players reason to seek involvement with Doctor
Chapman.
Spells
If you take
a look at the spells in Dungeon Crawl Classics, you will see
that many of them, depending upon the spell check result, contain the effects
of a whole group of D&D-type spells. This is a good thing for the game as a
whole, but it makes coming up with three unique spells for every patron rather
difficult.
I went a
different route with Doctor Chapman, and also with The Black Goat. If you
are determined to make other spells available, consider allowing a wizard to
cast a cleric spell (I did this in The Crimson Void) or invest in some
sources of new spells – Liber Arcanum, Tales of the Fallen Empire,
and The
Gongfarmer’s Almanac are good places to start. Another thing you might
consider is converting materials from other systems.
Some patrons
may have more than three spells – Paul
Wolfe has a patron like this in Angels, Daemons, & Beings Between.
As always, you should consider what seems right for your patron first, and then
try to figure out how to define it within the rules.
Other Benefits and Drawbacks
Finally, you
may wish to consider adding benefits and drawbacks to your patrons and
demi-patrons which do not rely upon the roll of the dice. For an example of
what I mean, see Ulibex, the Neutral fungous Lord of Mushrooms, Molds, Mildews,
and Yeasts, in Silent Nightfall. There is no reason not to give the PC who
bonds with a strange creature some immediate consequence, for good or for ill. In
fact, there are a lot of good reasons to do so:
- It’s fun.
- It’s surprising.
- If good, it makes the players more apt to try their luck the next time some equally foolish venture presents itself.
- It brings the unique nature of a patron directly and immediately to the table.
- It gives the bonded PC some unique trait that is the direct result of play, rather than of buying feats during chargen.
For more
fun, consider using a table of unique effects, so that if another PC jumps on
the bandwagon, the patron might react in a different manner!
Patrons List and Patrons in Appendix N
I am
considering maintaining a list of available patrons for DCC, and a list of
patrons/patron-like beings in Appendix N fiction, but these would be separate posts
if there is enough interest.
Love the idea of patrons but they're a lot of work - would love to see the other posts you mention
ReplyDeletenext time i run dcc i will compile a short list of patrons and attach them to certain regions or dominions in general where they are dominant. i have also decided to have unaligned wizards roll on region's dominant patron spellburn list.
ReplyDeleteYes please, Daniel! Isbin would love to see such a list!
ReplyDelete