This could well be the adventuring party... |
My youngest child, at 8 years old, is now
dipping her feet into the icy waters of role-playing games. I have, therefore,
had the delightful task of re-writing the rules to match her interests and
willingness to undertake risk. In this game, character death is off the table.
She’s just not ready for it yet, although in a few years I hope to be able to
introduce her to “harder” games.
One of the fun things about writing
material that will never be used outside your own home – no restrictions on
what you can use! So hobbits are hobbits, instead of halflings. And – why not? –
there are fraggles exploring “Outer Space” in this game ala Uncle Traveling
Matt from Fraggle Rock. And I get to use a bunch of creatures from Luke Pearson’s Hildafolk books. Fun
stuff. Did I mention that she also watches Land of the Lost, and that Sleestaks
will be encountered?
It’s nice working for publication, but it
is also very cool working for your own enjoyment. In my home Dungeon
Crawl Classics campaign, I can easily use materials from MERP,
Gamma
World, and AD&D, but if I convert these materials, I cannot publish
the results. I have also been statting out creatures, characters, items,
patrons, and spells from Appendix N fiction (and have shared some of this work
here), but the Appendix N Cyclopedia I am working on will, ultimately, be for
my reference alone. Likewise the Doctor Who rpg I am working on –
stealing the best bits from FASA, Time
Lord, and Cubicle 7, but
ultimately for in-house use only.
I do this stuff because I love it. It’s
damn nice to be able to share with all of my children.
Good gaming!
Very cool that you can share your passion with your kids. Congrats!
ReplyDeleteMy 8 year old daughter has two older siblings: of the those three she has embraced game mortality the best; on the receiving end and, a bit disconcertingly, on the dealing end.
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