Robert
E. Howard is well known for characters like Kull, Conan, Bran Mak Morn, El Borak, Cormac Mac Art and Solomon
Kane. He also wrote stories about many characters that are perhaps less
well known these days – Sailor Steve
Costigan, Professor John Kirowan,
Turlogh Dubh O’Brien, and Dark Agnes – although no less worthy. Among
those characters who have achieved less notoriety is Breckinridge Elkins, Howard’s brawny-but-not-brainy, tough-as-nails
character whose humorous Western exploits take place in and around Bear Creek,
Nevada.
I had read very few of the Breckinridge
Elkins stories prior to going camping in Algonquin Park this August, but one of
the books I brought with me was A Gent From Bear Creek*. Although more than half a continent
lies between the Sierra Nevada of Bear Creek and the Appalachians of Manly Wade Wellman’s John the Balladeer tales, it seems to
me that a “Breckinridge Elkins”-type character would fit in quite well with the
Wellman-inspired Shudder Mountains of Michael
Curtis’ The Chained Coffin.
Without further ado, then, here is
Breckinridge Elkins, statted out for the Dungeon Crawl Classics rpg.
Breckinridge
Elkins: Init
+0; Atk punch +5+1d10 melee (1d3+5+1d10) or hurl stone +5+1d10 ranged
(1d8+5+1d10, range 100’) or firearm +1d10 ranged (1d6+1d10); AC 9; HD 8d10+32;
hp 80; MV 30’; Act 2d20; SP DR 10, iron constitution, “get mad”, Mighty Deeds,
incredible strength, impossible to kill; SV Fort +20, Ref +4, Will +4; AL N.
Breckinridge Elkins is a giant grizzly bear
of a man, well over 6 feet tall. So iron is his constitution that he can drink
jug after jug of moonshine without serious inebriation, and any damage he takes
is reduced by 10 points. If any damage gets through this reduction, Elkins “gets
mad”, gaining a +1d bonus on the dice chain to both Action Dice.
Breckinridge Elkins gains a Deed Die (1d10)
as does a warrior or dwarf, and he criticals as though he were a giant.
Although his attacks can be devastating, they are never lethal – an opponent
reduced to 0 hp is knocked senseless, coming to after 1d6 rounds or minutes
(judge’s choice) with a full Hit Die restored. The character does not lose a
point of Strength, Agility, or Stamina as with the normal “Damage and Death”
rules on page 93 of the core rulebook.
Likewise, Breckinridge typically uses his Mighty
Deeds to comical effect – limiting opponent’s attacks, chawing on ears, dazing
opponents, or placing them into unsavoury circumstances. The judge is
encouraged to have Breckinridge use his Deeds to throw folks through windows,
jam them into barrels, slide them down the bar counter, or whatever else seems over
the top.
Breckinridge Elkins is incredibly strong;
it is, in fact, impossible for a normal human being, unaided by magic, to beat
him in a Strength check. Even against a superhuman character, such as Lin
Carter’s Ganelon Silvermane, Elkins adds his Deed Die +5 to any Strength check.
He has been known to break through solid timber walls, carry his mule, hurl a
mountain lion into a cabin, and throw rocks with explosive force.
Although incredibly strong and tough, the
gent from Bear Creek isn’t terribly smart, and is easily fooled. Discovering that
he has been tricked is liable to make him mad, however, and an angry
Breckinridge Elkins has been the end to many a villainous scheme.
Finally, if reduced to 0 hp, Breckinridge
Elkins is merely stunned, and sits down, falls down, or wanders off as the
judge deems appropriate. He recovers a full Hit Die in 1d6 minutes, or
immediately upon being attacked. He regains another Hit Die each hour until his
full Hit Dice are restored. Breckinridge Elkins may well be impossible to kill.
If the judge’s campaign includes firearms,
Breckinridge usually has a primitive cap-and-ball pistol on his person.
Cap’n
Kidd: Init +2; Atk hoof +8 melee (1d6+5) or bite +4
melee (1d4+5); AC 16; HD 8d8+32; hp 50; MV 90’; Act 1d20; SP DR 5, difficult to
mount, buck and throw, impossible to kill; SV Fort +12, Ref +10, Will +15; AL N.
Cap’n Kidd is Breckinridge Elkin’s horse –
the only horse strong enough to carry him. He allows only Breckinridge or Glory
McGraw to ride him, and in Breckinridge’s case, Cap’n Kidd bucks or rolls a few
times before he can be ridden. Anyone who attempts to ride Cap’n Kidd is targeted
by a single hoof or bite attack as a free action, and must make a DC 20 Reflex
save or Strength check to get on the horse’s back. Failure allows another try,
but Cap’n Kidd gains another free attack. Once on the horse, the would-be rider
must succeed in 3d7 Strength checks (DC 1d10+10) or be thrown from the horse
for 2d6 damage (with any natural “6” indicating a broken bone).
Similarly to Breckinridge Elkins, Cap’n
Kidd ignores the first 5 points of damage from any source, and if reduced to 0
hp is merely dazed, gaining a full Hit Die back in 1d6 minutes. If a PC reduces
Cap’n Kidd to 0 hp through nonlethal combat, the horse should allow itself to
be ridden by that PC, much to the amazement of all around (especially Elkins).
Glory
McGraw: Init +3; Atk punch +1d5 melee (1d3+1d5) or firearm
+3+1d5 ranged (1d6+1d5); AC 12; HD 4d8+8; hp 25; MV 30’; Act 1d20+1d14; SP Mighty
Deeds, possibly impossible to kill; SV Fort +4, Ref +8, Will +8; AL L.
Glory McGraw is Breckinridge Elkin’s love
interest. Although not as physically intimidating as the gent from Bear Creek,
she also has a Deed Die (1d5), and probably cannot be killed. I leave this last
to the judge’s discretion.
It is highly recommended that the judge
read some of Howard’s original prose before running these characters. Further
inspiration can be found here or especially here.
* It should be noted that the stories in A
Gent From Bear Creek were not all originally Breckinridge Elkins
stories. The collection reworks some stories from similar Howard characters
into Elkins stories, in the same way that the Conan stories were padded out
with edited stories originally attached to other Howard characters.
The images seem not to work anymore, wwanted to warn ya.
ReplyDeleteAnd yeah, mixing Elkins with a Silver John's style setting sounds quite promising indeed.
Oh, the padding of Conan with stories from other Howardian characters - damn, i had almost forgotten De Camp & Lin Carter did lots of that already long before the Marvel Comics adaptations... thanks for helping to jog that memory back into gear!
Fixed.
DeleteThanks for the "heads up"!