They are shy and retiring, preferring not to
be seen by those of mortal races. Despite their size they are fantastically strong.
Brownies attach themselves to individuals or
households, performing work in exchange for a bit of bread and a small bowl of
the best cream.
Like many fey, brownies
are easy to offend, so that gifts (including food) left for a brownie must be
placed for the brownie to find – they should not be obviously gifts. Some few (10%) brownies have been known to
accept other gifts without offence, such as a linen shirt once a year, but this
practice is perilous because, should the value of the gift diminish or grow,
the brownie will certainly take offence.
A brownie that is happy with its
household can do the work of ten people, and will help with such tasks as
harvesting, reaping, threshing, cleaning, keeping animals safe, spinning wool
into thread, making shoes, baking bread, brewing, or any of a thousand other
tasks that can be done while the household is asleep or is busy elsewhere. Brownies do not like to be observed at their
work, and intentionally watching them can cause them to be offended (50%
chance).
Most brownies stay hidden
during the day, and most households with brownies know – and avoid – the spot
where their brownie likes to hide. This
may be a dark corner of the house, a cellar or attic, somewhere in the barn, or
even in a nearby hollow tree or ruined building. A brownie who is disturbed in its hiding spot
is 75% likely to take offence.
A brownie will also take offence if its
work is criticized by a member of the household. A brownie is intimately familiar with its
household, however, and does not take offence against the household due to the
actions of outsiders, so long as the response of the household is
appropriate. Such a brownie might well
take offence against the outsider, though, and work some mischief to plague
him.
A brownie that takes offence will (roll
1d6): (1-2) desert the household, (3-4)
desert the household, and curse it at the same time, or (5-6) become a boggart
to plague the household. Typical brownie
curses cause a –1d6 penalty to all skill checks performed in a household, and
last until the household somehow makes amends, the curse is magically lifted,
or all the members of the household die.
Sometimes abandoning a household will work to avoid a boggart or a
brownie’s curse, but there is a 25% chance that the boggart or curse will
follow people who move to avoid them, regardless of how far, how fast, or how
often they move.
Billy Blind: A billy blind is a special
type of brownie that usually dwells in or near the fireplace or chimney. It is blind, but has the ability to
prophesy. Questions may be whispered up
the chimney, and if the billy blind knows the answer, it will whisper it back down.
A billy blind has a chance of knowing the
answer to any question as follows: 100%
if it pertains to the household (“Where did I lose my keys?”), 75% if it
pertains to the area within 15 miles of the household (“Have any of my
neighbours found my keys?”), 25% if it pertains to a more distant area within
100 miles (“Would my keys fit the locks in the Duke’s treasury?”), and 5% if
the question pertains to an area more distant, or is truly esoteric (“Can you
teach me the ritual to make a love potion?”).
If the question concerns the future, the chance of the billy blink
knowing the answer is reduced by –10% if it pertains to the immediate future
(“Will I find my keys today?”), –25% if it pertains to the future within one
year (“Will the weather be good this harvest time?”), and –50% if it pertains
to an even more distant future than that (“Who will my youngest daughter marry
when she has grown?”).
Boggart: An offended brownie becomes
a boggart. It can be difficult to tell
one from the other initially – stories tell of brownies who only reveal
themselves to be boggarts when it becomes obvious that all the good luck of
their household is at the expense of the (infuriated) neighbours. In general, while brownies have only slits
for nostrils, boggarts have sharply pointed noses.
Boggarts can be (1-3) mischievous, (4-5)
malicious, or (6) even deadly.
A mischievous boggart performs pranks
meant to annoy rather than to cause real damage. It might hide important pieces of equipment, spook
the livestock, clog the chimney, or rearrange the furniture while the household
is asleep or out. In many ways, the
behaviour of such a boggart resembles that of a gentle poltergeist. Any reasonable attempt to make amends with
the boggart has a 50% chance of being successful.
A malicious boggart uses its abilities
to harm the household, but isn’t seeking anyone’s death. Such a boggart will ruin crops, lame animals,
steal equipment outright (and it will seldom, if ever, be found again). It will ruin materials, cut straps, put holes
in pots, and otherwise prevent the household from prospering. All skill checks made in the household suffer
a –4 penalty due to the boggart’s sabotage.
Any reasonable attempt to make amends with the boggart has a 25% chance
of downgrading it to a mischievous boggart.
A deadly boggart means to see its
household dead. It saws partly through
saddle straps, balances blades over doorways, carefully places items near the
top of stairways to cause falls, and so on.
In such a household, all skill checks suffer a –4 penalty due to the
boggart’s sabotage, and each member of the household over the age of nine must
make a saving throw each day (DC 20) or suffer 1d6 points of damage due to a
boggart-inspired accident. If the save
fails by 10 or more, the individual takes 2d6 points of damage instead. Each individual can use its best save bonus
for this saving throw. Any reasonable
attempt to make amends with the boggart has a 5% chance of downgrading it to a
malicious boggart.
Brown Man: A brown man, sometimes
called a Buckawn or Bucca, is a type of brownie that
protects natural regions. Unlike most
brownies, the brown men often travel in groups of 2d6 individuals and are not
shy of being seen. Often a single brown
man will appear to mortals travelling in an area they protect, warning them not
to harm beast or fowl in their lands, and to do no damage. Those who attack the brown man, or violate
his prohibitions, find themselves losing Luck, and possibly feathered with stone-tipped arrows sped by
unseen hands.
Fenodyree: The fenodyree is a large
brownie, taller and bulkier than a man, and hideously ugly. Like most brownies, it is shy around
mortals. The fenodyree aids in reaping,
mowing, threshing, and herding during the hours between dusk and dawn.
Killmoulis: A killmoulis is a tiny
brownie with an enormous nose, but no mouth.
It lives in mills, where it aids the miller by grinding grain during the
night and keeping the mill free of mice and rats. It attacks using a poisoned needle. The needle does a single point of damage,
plus poison (1d6 Sta damage, Fort save DC 15 for half damage, rodents have a –
4 penalty to the save and take double damage).
Killmoulis apparently eat by stuffing grain up their noses, and can
communicate by telepathy with a whispery-sounding voice at a range of 30 feet.
Victorian Brownie: Compared to the traditional
brownie, the brownie of the Victorian Era was smaller (as with the
killmoulis), and formed more similarly to a human or elf. They have normal noses, pointed ears, and are
not exceptionally hairy. A Victorian
brownie never becomes a
boggart or curses its household. If
offended, it simply leaves.
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