Planning on using some giant ants in your next adventure? Why not spice them up a little? Ants may have several special qualities. The three qualities below all exist in actual
ant species found on the Earth today.
Assume that giant ants are between 2 and 5 feet long, and monstrous ants are even bigger. The giant ants in the Dungeon Crawl Classics core rulebook are considered monstrous by this measure. Ant swarms are a form of insect swarm that does not fly.
Jumping: Some
ants are capable of using their two rear sets of legs together in order to
jump. A giant ant with this quality can
jump up to 20 feet forward and 7 feet upward. A monstrous ant with this quality can jump 30
feet forward and 10 feet upward. Jumping
does not affect ant swarms.
Spraying:
These ants can spray a stream of formic acid from their abdomens. For giant and monstrous ants, this requires a
ranged attack roll. Giant ants
can spray up to 20 feet for 1d6 damage; monstrous ants can spray up to 30 feet
for 2d6 damage. Ant swarms with this
ability do an extra 1d6 damage per round, and can target creatures within 5
feet of the swarm with this damage.
Trap-Jaws: These
ants do not let go once they bite, automatically doing normal bite damage each
round after the initial bite. In
addition to the damage, characters bit by these ants are considered to be
grappling with them. In the case of
giant ants, a Strength check (DC 10) can force the jaws apart. In the case of monstrous ants, a Strength check (DC 20) can force the jaws apart.
Otherwise, the jaws remain clamped fast (and the character remains
grappled) even after the ant is killed.
Ant swarms with the trap-jaws quality do an extra 1 point of damage each
round, and continue to do cause distraction and do 1 point of damage each round
for 1d6 rounds after the swarm is killed or escaped.
Venom:
These ants are poisonous. In
addition to damage, the bites require a Fort save to avoid poisoning. Venomous giant ants require a DC 15 save to
avoid suffering 1d6 Stamina damage. Venomous
monstrous ants require a DC 20 save to avoid suffering 1d6 points of Stamina damage for
1d6 rounds. Venomous ant swarms require
a DC 12 save to avoid suffering 1d6 Stamina damage.
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