This weekend, Mark Gedak of Purple Duck Games is going to be
running a playtest of Prince Charming, Reanimator, at the Great Falls Gaming Rendezvous. Because I am a firm believer in the XP system
devised by Joseph Goodman & co. for the Dungeon Crawl Classics role-playing
game, the adventure is designed with the assumption that characters will “level
up” to level 1 when they reach 10 XP.
In my experience, both running home games and games as part
of the DCC World Tour, most groups can level their characters, even if
unfamiliar with the system, in about 5-10 minutes. However, I wanted to make things even easier
for Mark, so I created a “cheat sheet” for every class, on a single page, that
covers going from level 0 to level 1 only.
It briefly explains all pertinent class abilities.
Trying to distill down class abilities to a shorter form
made me notice some interesting things.
First off, I had gotten into the habit of letting dwarves smell all
precious metals. They do not; they can
smell gold and gems. This is actually an
important distinction, because it means that the dwarf does not eliminate all
need to search.
More interesting, though, was the elf. There is a bit in the Judge’s Rules section
about how wizards gain spells, but I am not at all certain now that this should
apply to an elf. As the cleric knows
spells based upon the agency of his deity, I am now going to allow elves to
know spells from level 1 onward without study, based on the agency of their otherworldly
cohorts. However, the flip side of that
is I am also no longer going to allow elves to burn Luck to avoid corruption.
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