Last blogpost included images of some of the wonderful creations of the late Mr.
Harryhausen. But what if you wanted to
include creatures like them in your DCC game?
If you wish, you can use the statistics below.
Remember
that, in DCC, there are no “right” or “wrong” creature stats, so feel free to
modify these (or change them utterly!) to meet your own conception of Mr. Harryhausen’s
iconic creature work.
Calibos: Init +3; Atk Whip +6 melee (1d3) or trident
prosthesis +4 melee (1d4) or bite +0 melee (1d3); AC 12; HD 5d10+5, HP 30; MV 25’;
Act 2d20; SP mighty deed (can perform Mighty Deeds, primary to disarm or knock
prone, with whip only), son of Hera (can cast invoke patron to call on Hera 1/day), magical knowledge (Calibos knows how to use the blood of medusa to create giant scorpions, can summon
giant vultures, and may have other magical abilities given to him by Hera, as
the judge deems fit); SV Fort +8, Ref +3, Will +0; AL C.
Harryhausen Medusa (2): Init +2; Atk Short bow +5 ranged (1d6 plus
poison); AC 14; HD 2d8+4, HP 12; MV 40’; Act 2d20; SP petrification by gaze 1
target/round (Ref DC 12 to avoid) and any creature attempting to attack must
make this save, poisoned arrows (Fort DC 10 or die), poisonous blood (1d6
damage by splash, Fort save DC 10 or die with greater contact); SV Fort +4, Ref
+6, Will +8; AL C.
Harryhausen Cyclops: Init +0; Atk Claw +10 melee (2d6+8) or bite
+6 melee (2d8+8) or by weapon +6 melee or ranged (by weapon +8); AC 15; HD 12d8+24,
HP 72; MV 40’; Act 2d20; SP grab (with claw attack, opposed Str check vs. +8
bonus to escape); SV Fort +14, Ref –2, Will +2; AL C.
Giagantic crab: Init +2; Atk Claw +4 melee (2d8+4); AC 20;
HD 6d8, HP 24; MV 40’; Act 1d20; SP grab (with claw attack, opposed Str check
vs. +4 bonus to escape); SV Fort +6, Ref +2, Will +0; AL N.
Gwangi: Init +2; Atk Bite +6 melee (2d10); AC 15;
HD 12d8+24, HP 80; MV 40’; Act 1d20; SV Fort +8, Ref +2, Will +4; AL N.
Giant walrus: Init –2; Atk Bite +6 melee (2d12+4) or flipper
+4 melee (2d8+4); AC 17; HD 15d8+15, HP 75; MV 30’ or swim 50’; Act 2d20; SP crush
5d12 damage to all in 10’ x 10’ area (Ref DC 8 avoids), immune to cold; SV Fort
+16, Ref –4, Will +6; AL N.
Allosaur: Init +3; Atk Bite +4 melee (2d6); AC 13; HD
8d8+16, HP 48; MV 40’; Act 1d20; SV Fort +6, Ref +4, Will +2; AL N.
Ray Harryhausen created many other wonderful and memorable creatures over his career. Any of them would fit well into the Appendix N feel of the Dungeon Crawl Classics game.
That's a really cool selection of monsters you've statted up there. Most impressive.
ReplyDeleteI always thought it was Calibos...
ReplyDeleteSo it is. Corrected.
DeleteAlso, the creature I had originally statted as "small tyrannosaur" is in fact an allosaur. Also corrected.
I am a HUGE Ray Harryhausen fan- these are great!
DeleteThanks. If you are a fan of Harryhausen, you might enjoy The Mysterious Valley in DAMN #1. It's a tribute.
DeleteGoing through your old entries and found this. So awesome!!! Using these fo sure!
ReplyDeleteThank you. You will find that The Mysterious Valley in DAMN #1 is also a tribute to Ray Harryhausen.
Delete