On this thread on DragonsFoot, I have offered some opinions akin to (and the cause of) my
previous blog post, Is Fudging Just a Style Difference? I also opened up two polls to test premises
that (1) players can generally detect when fudging occurs, and (2) most players
prefer no fudging.
Now, I am a strong advocate of not fudging,
and have been so for a very long time. I
am also a strong advocate of the GM running the game that he wishes to run. Nor am I responsible for the initial thread,
or the initial topic. But, in the “As aplayer, do you prefer your GM to fudge or not fudge?” poll thread I triggered this from Frank Mentzer, who has been active in the initial topic,
and whom I suspect has not actually read what he is responding to.
As this topic has turned into 3 separate
threads (all driven by Raven_Crowking), I have a brief comment here.
(See the 1e forum thread "DM
Cheating" for lots more, mostly from R_C).
The basic and insidious point here is to
make you think about dishonesty and cheating in your games. A lot.
I reject that premise entirely. MY games
start with mature cooperation and mutual respect.
While dishonesty may occur, it is normally
a rare event.
If you accept R_C's premise -- that this is
a Major Issue that you should be thinking about while you're gaming --
the entire experience is tarnished and
degraded.
Anything can be discussed here on a message
board. But when the underlying message starts with "don't trust your
fellow gamers," imho that is a Bad Thing.
So be warned. Don't let this infect your
game.
F
I realize that I write mostly from the GM’s
point of view. Most of my experiences
take place on the GM’s side of the screen, and most of what I write about is
what, for me, makes for the best gaming experience. I do not think that advising the GM to “be
trustworthy” is somehow advising players not to trust the GM.
I am not responsible for the title of the
1e thread I responded to, nor am I responsible for the wording of the poll
options. Nor do I think that attempting
to determine whether or not some assumptions I am making (to whit, that most
players can detect fudging, and that most players prefer not to) are valid is
attempting to infect anyone’s game with anything. In fact, there are some results from these
polls that are already forcing me to revise my position to some degree, so I
believe that they are of value.
It has been a long time since I’ve written
on the topic of whether or not you should trust your GM, and that was on EN
World….I deleted a bunch of posts there, but some survived the cull. This one is from April 2011, and is
reproduced in full so you don’t have to visit the site. I’ve used red to indicate the quotes from
Hussar that are being responded to, as I reproduced Frank's post in red above. My responses are in green. If
you don’t believe me, the actual post can be found here.
Quote:
Originally Posted by Hussar
Reverse it around though. Given the benefit
of the doubt, a mediocre player can do a reasonable job.
Maybe we're using "benefit of the
doubt" to mean different things here.
In most games, a player advocates for his
character. It is neither in his interest, or in the game's interest, that the
player try to make things more difficult for himself.
In most games, the GM tries to make things
difficult for the PCs in such a way that the PCs can, through effort, triumph
more often than not.
IMHO, and IME, a mediocre player will
attempt to advocate for his character through the application of the rules,
i.e., will attempt to maximize effectiveness (potentially at the cost to other
players). If you did not also experience this, your position on the Wizards and
Warriors balance thread would be markedly different than it is.
So, no, in terms of "what is allowed",
the GM should be actively involved in ensuring that all players have a
relatively level playing field before the dice hit the table, and that the
characters chosen by one player do not damage the fun of the others unduly.
Good players, IMHO and IME, do not have
these problems. It is the GM's job, at least in part, to help a mediocre player
become a good player.....just as it is the players' job, in part, to help a
mediocre GM become a good one.
OTOH, the GM is specifically in a role that
requires that he provide opposition for the player characters, essentially in
the role of supplying all of the sudden reversals, unexpected dangers, WTF
moments, and villiany that players enjoy overcoming.
If the players do not believe that
challenges are there to make the game better, then these reversals do not seem
like the GM doing his job, but rather like the GM being a wanker, the players
lose motivation to overcome the reversals, causing them either to miss out on
the payoff or causing the GM to just give the payout to them. In either of
these last cases, the game spirals into a sink of diminishing returns and
sooner or later folds.
Quote:
Given no benefit of the doubt, a great
player will seem like a total wanker.
This is true if, and only if, the GM thinks
that the players' job is to stroke his ego or to lose. The GM must indeed give
the players the "benefit of the doubt" that their attempts to
overcome his opposition are in the best interests of the game, and the GM must
also give the players the benefit of their efforts.
The GM need not "give the benefit of
the doubt" that Class X, Combo Y, or Build Z will be good for the game.
But within the parameters of what the GM does allow, the GM must absolutely be
willing to "lose" to the players. Each roadblock, each sudden
reversal, each problem that the PCs face exists to enrich the game, and to be
overcome in some manner chosen by the players.
Quote:
It's a two way street.
In that both must believe that the others
are there to make a fun game for all, I agree.
Quote:
See, I used to be a bit believer in the
whole, "Trust Thy DM" creed that early games espoused. Then I got
repeatedly bitten on the ass for it. So, no, my distrust of DM's came AFTER
experience, not before.
Well, I suppose we have to take your word
for that, but I have to tell you that through repeated discussions I have
gotten the definite impression that there is a Freudian slip in your statement
(i.e., that you typed "bit" instead of "big"). I suspect
that your repeated problems with various GMs has not been as one-sided as you
would seem to be suggesting.
But, I am certainly not putting words in
your mouth!
I am not claiming that you have said that
your distrust has caused problems with various GMs (which would be putting
words into your mouth). I am saying that your various statements imply
something that you are not saying. Which is, actually, an extremely common
state of affairs among human beings. I doubt any of us are immune.
Another way to look at it:
With my game philosophy, I can find a group
anywhere to run any system I so choose. I can say, "You must trust me to
run the best game I can", and I have to choose who cannot play because I
simply don't have the time or energy to run games for all who would wish to.
My games will certainly not be for
everyone, but I have no fear of being able to game so long as I wish to,
regardless of what happens with WotC or the D&D brand. It is not, has never
been, and never shall be "Where can I get some players?" but always
"How do I deal with so many who want to play?"
With your game philosophy, can you say the
same?
RC
__________________
I still stand by that post.
That I believe that the GM must indeed give the players the "benefit of the doubt" that their attempts to overcome his opposition are in the best interests of the game, and the GM must also give the players the benefit of their efforts is not in opposition to, but complimentary to, the concept that the players must also give the benefit of the doubt to the GM.
If you don't trust your GM, the game will suck. Frank Mentzer is spot on about that. But I am not advising you to mistrust your GM. I wasn't doing it in 2011, I am not doing it in 2012, and I will not be doing it in 2013. That would be as dumb as a bag of nails.
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