Do you have players who are coming to the hobby from computer games? Have they acquired bad habits or strange expectations about how the game world will work? Do they imagine that foes will run endlessly upon their spears, or that they will respawn, or that the game is all about combat?
When role-playing games first appeared, they were something new, and required serious
explanation as to what they were, and how they were played. Now, nearly everyone has either played – or
at least heard of – a computer “role-playing game”, and the term needs a little
less explanation. If you come to tabletop
(or pen-and-paper) role-playing from a computer game background, however, there
are some differences you should be aware of:
1.
In a computer
game, you can see the characters, the setting, and the opponents on the
screen. In a pen-and-paper game, you
must see them in your imagination. In
some cases, the Game Master may provide visual representations – drawings,
photographs, and even miniature figures – to help you imagine the scene.
2.
In a computer
game, the game designers often determine the characteristics of the character
who acts as your point-of-view throughout the game. In a tabletop game, the system may place
limitations on the type of character you can create, and there may be random
elements (most commonly die rolls) during the process, but it is largely
incumbent upon each player to determine who and what his or her character will
be.
3.
Likewise,
in a computer game, there is often a predetermined limitation to the number of
players who can play a given game at a time.
This is not true for a tabletop game, although a massive-multiplayer
online computer rpg (mmorg) will handle far more characters than even an
above-average Game Master is capable of dealing with!
4.
A computer
game often has a predetermined storyline, with cut scenes that allow no player
input. Even a computer game that allows
for multiple side quests is limited to handling adventures that have been fully
thought out by the designer prior to play. A pen-and-paper game generally doesn’t have a
predetermined storyline, so that players have the ability to follow whatever
interests them within the setting.
5.
Likewise,
a computer game only allows players to interact with the setting in ways that
have been thought of by the designer prior to play. Thus, characters cannot simply break into and
steal a car to drive away from zombie-infested Quiet Knoll unless that was an
action the game writer predetermined was possible. This is not true in a tabletop game, where
the Game Master is capable of interacting directly with the players in real
time. In a tabletop game, when you try
to do something unexpected, the Game Master simply determines how to express
your attempt in game terms – and you roll the dice.
6.
Computer
games can train players to have bad habits in tabletop games. For example, in a computer game, enemies
might be defeated through using the same tactics repeatedly, whereas in a
tabletop game, the same enemies will learn from past defeats and change their
tactics. They will begin to learn what
to expect, and devise ways to take advantage of it. Similarly, computer games tend to encourage “button
mashing” (following specific formulaic strategies) over creativity in combat…this
is part of “learning the game”, and defeating important enemies requires
it. Computer games encourage looking for
“what we’re supposed to do” and passivity toward shaping the game. Good tabletop games encourage exactly the opposite
of this approach.
7.
Finally,
in a pen-and-paper game, events with multiple potential outcomes are determined
by some method of selection – most frequently by generating a random number
using dice. Computer games use
randomness as well, although in this case the randomness is hidden within the
computer program. A computer game can
also determine among multiple outcomes by how well the player handles the
controls – if you have ever had the screen point of view change so that your
attempt to run away from a dinosaur suddenly changes to running towards the
beast, you know what I mean. In a tabletop
game, knowing the ruleset helps you avoid running into a monster you are trying
to avoid, too. In both computer and tabletop
role-playing games, the goals are often the same, but the means of achieving
those goals – and the limitations toward achieving them – are different.
I'll say that I've never run into anyone who was that confused between computer games and tabletop games. It's a stereotype I hear from the "older" gamers.
ReplyDeleteFunnily enough, I decided to post this here because of a thread on Dragonsfoot where a player assumed that the creatures in Keep on the Borderland would be as mindless as those in computer games.
ReplyDeleteAnd I wrote it initially in response to another site's thread where some people were claiming that computer role-playing games were rpgs in the same sense that tabletop games are.
So, there you go.