tag:blogger.com,1999:blog-1801483473113363785.post7496984133852893473..comments2023-05-12T05:10:20.941-04:00Comments on Raven Crowking's Nest: Luck Checksravencrowkinghttp://www.blogger.com/profile/09315630554847698555noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1801483473113363785.post-10395736950680522222018-10-14T23:05:23.672-04:002018-10-14T23:05:23.672-04:00The point is that the two methods accomplish diffe...The point is that the two methods accomplish different things. There is no reason why you cannot use both!ravencrowkinghttps://www.blogger.com/profile/09315630554847698555noreply@blogger.comtag:blogger.com,1999:blog-1801483473113363785.post-9498668312324602852018-10-13T18:04:42.753-04:002018-10-13T18:04:42.753-04:00I've always disliked the DC mechanic, myself. ...I've always disliked the DC mechanic, myself. "Roll under" is sensitive to every ability score point. Functionally it makes no sense for, say, a 13 and a 15 to be identical. Especially in systems where ability score losses are common (and gains should therefore be to, as rewards) I prefer to make the players lament every degradation possible. "Roll under" also works well with margin of success/failure intensifying or mitigating the result. One could do that with DCs but for some inexplicable reason it does not feel right. Also, It's nice when rolling a 1 is a triumph, and a 20 is a disaster, for variety's sake. Quijybohttps://www.blogger.com/profile/05520746070540413911noreply@blogger.com