Raven Crowking's Nest

Friday, 28 October 2011

S is for Sandbox Part III: Initial Set Up For Sandbox Games (1)

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Let us imagine that you’ve decided you want to run a sandbox-style game, and you have chosen an appropriate system.  Now, you have pads of...
Thursday, 27 October 2011

S is for Sandbox, Part II: Why System Matters (3)

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Last time, we continued our look at why system matters, and I left you (still) partway through a list of features that a good sandbox game...
12 comments:
Monday, 24 October 2011

Between Sandbox Blogs....Some Artwork

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Here is some artwork that I did for RCFG.  It isn't in colour (yet), but I thought some might find it interesting. The first up is o...
Monday, 17 October 2011

S is for Sandbox, Part II: Why System Matters (2)

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Last time, we began to look at why system matters, and I left you partway through a list of features that a good sandbox game should have....
1 comment:
Monday, 10 October 2011

Yoink this for your game!

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http://www.world-science.net/othernews/111010_ichthyosaur
Thursday, 6 October 2011

S is for Sandbox, Part II: Why System Matters (1)

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Let’s be clear:   Whatever kind of game you like is okay.   If you want a game that focuses on tactical skirmishes, that’s cool.   If you ...
Wednesday, 5 October 2011

S is for Sandbox Part I: What is a Sandbox?

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I know that I said it earlier, but for those who missed it, these blog posts represent my opinions.  I am not going to write “in my humble...
Monday, 3 October 2011

S is for Skill Use

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Since it seems to be a "hot topic" due to musings on the  WotC  site, I thought I would share some bits from the "Skill Use...
Saturday, 24 September 2011

R is also for…Rocketships and Rayguns!

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One of the things that I am doing with RCFG is ensuring that the game can be played with modern characters, as a planetary romance (or sw...
2 comments:
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