Raven Crowking's Nest

Saturday, 11 June 2011

F is for....

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Nanoc paused just outside the chamber.  He peered into the space, rough-hewn from some ancient system of caverns.  Although the space was o...
Friday, 10 June 2011

E is for Epic Endgame

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There is a bit of famous advice from the great Ray Winninger about setting up a campaign milieu; to wit, never force yourself to create mor...
Thursday, 9 June 2011

D is for Dinosaurs

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This was a tough letter to pick a theme for…Dungeons are obvious.  Dragons are cool.  Dungeon Crawl Classics RPG beta release is well worth...
3 comments:
Monday, 6 June 2011

C is for Choices, Context, and Consequence (Part III)

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So, this is the third (and last) blog post looking specifically at the interplay between choices, context, and consequences.  As previously...
5 comments:
Wednesday, 1 June 2011

C is for Choices, Context, and Consequence (Part II)

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“Decision Paralysis” occurs in a role-playing game when a player (or group thereof) simply cannot decide what to do.  The character may hav...
1 comment:
Tuesday, 31 May 2011

C is for Choices, Context, and Consequence (Part I)

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If I were asked to give advice to a new Game Master – or even an old hand looking to better her game – the thing I would go on about is the...
10 comments:
Monday, 30 May 2011

B is for Bennies Before Balance

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I have recently heard someone complain that “sandbox” was an elitist term….which, frankly, left me nonplussed.  In my not-so-humble opinion...
1 comment:
Saturday, 28 May 2011

A is for Animals (or Lions, Tigers, & Bears, Oh My!)

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When devising a setting for a role-playing game, some people might think considering local animals unimportant. I do not. I try to remem...
4 comments:
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