Raven Crowking's Nest

Showing posts with label megadungeon. Show all posts
Showing posts with label megadungeon. Show all posts
Monday, 11 July 2011

M is for Megadungeons (Part IV)

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City Ruins? It may seem odd to some that this megadungeon project begins above the surface, in a ruined city.  The classic megadungeon ...
Saturday, 9 July 2011

M is for Megadungeons (Part III)

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Eventually, we have to consider specifics for a megadungeon.  In this case, we are looking at specific ideas of how some of our brainstorme...
Tuesday, 5 July 2011

M is for Megadungeons (Part II)

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As mentioned at the end of the last post, evocative names are important.   It is desirable to have names that both “sound right” and that r...
5 comments:
Wednesday, 29 June 2011

M is for Megadungeons (Part I)

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This is going to be a long series (M is for Megadungeon), so please bear with me.   If I get through everything that I want to say in fewer...
2 comments:
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